dxx-rebirth/similar/main
2015-01-12 00:26:03 +00:00
..
ai.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
aipath.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
automap.cpp Use ntstring for guidebot name 2015-01-12 00:26:02 +00:00
bm.cpp Use array<> for Robot_joints 2014-12-18 04:12:38 +00:00
cntrlcen.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
collide.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
config.cpp Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.cpp List initialize credits to zero 2014-12-18 04:12:38 +00:00
digiobj.cpp Cache Viewer in digiobj 2014-12-18 04:12:38 +00:00
dumpmine.cpp Fix debug-build abort on matcen triggers 2014-12-14 21:02:40 +00:00
effects.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
endlevel.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.cpp Inline vm_vec_make 2015-01-12 00:26:02 +00:00
fuelcen.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fvi.cpp Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
game.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
gamecntl.cpp Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
gamefont.cpp
gamemine.cpp Inline vm_vec_make 2015-01-12 00:26:02 +00:00
gamerend.cpp Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
gamesave.cpp Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
gameseg.cpp Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
gameseq.cpp Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
gauges.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
hostage.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
hud.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
iff.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
inferno.cpp Fix spelling of "available" in help text 2015-01-03 23:44:31 +00:00
kconfig.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.cpp Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
laser.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
lighting.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
menu.cpp Fix !SDLMIXER build 2015-01-03 23:44:32 +00:00
mglobal.cpp
mission.cpp Copy level name without modification 2015-01-12 00:26:03 +00:00
morph.cpp Fix some -Wsign-compare warnings 2014-12-05 04:11:37 +00:00
multi.cpp Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
multibot.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
net_udp.cpp Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
newdemo.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
newmenu.cpp Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
object.cpp Replace Int3 with message for out-of-range object 2015-01-11 05:08:30 +00:00
paging.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
physics.cpp Pass physics_set_rotvel_and_saturate arg by & 2014-12-22 04:35:49 +00:00
piggy.cpp Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
polyobj.cpp Fix polyobj for WORDS_NEED_ALIGNMENT 2014-12-22 04:35:49 +00:00
powerup.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
render.cpp Add unchecked_partial_range for ranges without end 2015-01-11 05:08:30 +00:00
robot.cpp Use array<> for Robot_joints 2014-12-18 04:12:38 +00:00
scores.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
segment.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
slew.cpp Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
songs.cpp Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
state.cpp Use ntstring for Netgame.mission_name 2015-01-03 23:44:32 +00:00
switch.cpp Use partial_range on Triggers 2014-12-08 04:19:26 +00:00
terrain.cpp Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
texmerge.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
text.cpp
titles.cpp Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
vclip.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
vers_id.cpp
wall.cpp Pack wall 2015-01-12 00:26:02 +00:00
weapon.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00