Fix !SDLMIXER build
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@ -1736,8 +1736,10 @@ void do_sound_menu()
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{
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newmenu_item *m;
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int nitems = 0;
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#ifdef USE_SDLMIXER
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const auto old_CMLevelMusicPath = GameCfg.CMLevelMusicPath;
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const auto old_CMMiscMusic0 = GameCfg.CMMiscMusic[SONG_TITLE];
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#endif
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MALLOC(m, newmenu_item, SOUND_MENU_NITEMS);
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if (!m)
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