dxx-rebirth/common/main
2016-01-09 16:38:15 +00:00
..
ai.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
aistruct.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
automap.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
bm.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cli.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cntrlcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
collide.h Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
config.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
digi.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
effects.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fireball.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fwd-player.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
fwd-segment.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fwd-wall.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fwd-weapon.h Remove unused weapon defines 2016-01-09 16:38:15 +00:00
game.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
gameseq.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h
inferno.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h
mission.h Combine Mission::enhanced with Mission::descent_version 2016-01-09 16:38:09 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
multibot.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
newmenu.h Fix Win32 build 2015-12-11 03:39:40 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h
physics.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
piggy.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
powerup.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
render.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
scores.h
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
switch.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
valptridx.tcc Make array optional for valptridx check_index_range 2015-12-22 04:18:50 +00:00
vclip.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
weapon.h Remove unused weapon defines 2016-01-09 16:38:15 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00