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ai.cpp
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Fold proximity mine calls to multi_send_robot_fire
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2016-08-25 23:31:37 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
cntrlcen.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
collide.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
config.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
console.cpp
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controls.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
effects.cpp
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endlevel.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fireball.cpp
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Reduce scope of object_create_explosion_sub vforce2
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2016-08-25 23:31:37 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamecntl.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamefont.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamemine.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamerend.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamesave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.cpp
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gauges.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
hostage.cpp
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hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.cpp
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Fix inverted sense of -use_players_dir
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2016-07-22 02:25:17 +00:00 |
kconfig.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
kmatrix.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
laser.cpp
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Restored object_is_trackable to its original version for D2X. Restored conditions in track_track_goal to their original version. Scale homing_missile_turn_towards_velocity by HOMING_TURN_TIME if NEWHOMER since it may not be called in every frame.
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2016-08-22 13:55:09 +02:00 |
lighting.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
menu.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
multibot.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
net_udp.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newdemo.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newmenu.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
playsave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
polyobj.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.cpp
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Factor out player-hit-powerup logic
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2016-08-28 22:41:47 +00:00 |
render.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
state.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
switch.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
terrain.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Fold do_end_briefing_screens calls to songs_play_song
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2016-08-28 22:41:47 +00:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
weapon.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |