..
ai.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
aipath.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
automap.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
bm.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
cntrlcen.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
collide.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
config.cpp
Fix clang build of CGameCfg
2016-01-29 04:05:47 +00:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
credits.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
digiobj.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
dumpmine.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
fireball.cpp
Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead
2016-02-29 16:31:20 +01:00
fuelcen.cpp
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fvi.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
game.cpp
Move FakingInvul to player_info
2016-02-27 19:02:21 +00:00
gamecntl.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
gamefont.cpp
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
gamemine.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
gamerend.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
gamesave.cpp
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
gameseg.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
gameseq.cpp
Move gameseq_init_network_players call into LoadLevel
2016-03-19 19:08:10 +00:00
gauges.cpp
Cache afterburner bar temporaries
2016-02-20 17:28:11 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
iff.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
inferno.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
kconfig.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
kmatrix.cpp
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
laser.cpp
Simplify track_goal setup
2016-03-19 19:08:10 +00:00
lighting.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
menu.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mglobal.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
mission.cpp
Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances
2016-03-06 13:01:41 +08:00
morph.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
multi.cpp
Fix incorrect index in MultiLevelInv_Count Stolen_items loop
2016-03-04 04:12:35 +00:00
multibot.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
net_udp.cpp
Add configure test and fallback code to support ancient Windows
2016-03-18 02:05:16 +00:00
newdemo.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
newmenu.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
object.cpp
Fix count of hostages lost
2016-03-09 02:18:52 +00:00
paging.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
physics.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
piggy.cpp
Disable piggy_bitmap_page_out_all
2016-02-20 17:28:11 +00:00
player.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
playsave.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
polyobj.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
powerup.cpp
Fix vulcan ammo display
2016-02-20 17:28:11 +00:00
render.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
robot.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
scores.cpp
Remove sprintf from scores.cpp
2016-01-03 20:21:35 +00:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
songs.cpp
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
state.cpp
Use range_for for state.cpp
2016-03-19 19:08:09 +00:00
switch.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
terrain.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
texmerge.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
text.cpp
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
titles.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
weapon.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00