gameseq_init_network_players updates the Players array after loading a level. This should always be done, since players may change their object number across levels. Move the call into LoadLevel since some callers failed to do it. |
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common | ||
contrib | ||
d1x-rebirth | ||
d2x-rebirth | ||
Documentation | ||
similar | ||
.gitignore | ||
COPYING.txt | ||
GPL-3.txt | ||
INSTALL.markdown | ||
SConstruct |