dxx-rebirth/common/include
2018-08-26 18:10:36 +00:00
..
editor Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
3d.h Hide PF_UVS,PF_LS from OGL build 2017-11-05 20:49:08 +00:00
args.h Move various SDL-only scanline functions to !DXX_USE_OGL 2017-11-01 02:01:20 +00:00
byteutil.h Fix check_header_includes=1 build 2018-06-06 04:53:45 +00:00
compiler-addressof.h
compiler-array.h
compiler-begin.h
compiler-exchange.h
compiler-integer_sequence.h
compiler-lengthof.h
compiler-make_unique.h
compiler-poison.h
compiler-range_for.h
compiler-static_assert.h Require C++11 static_assert 2018-05-05 22:33:55 +00:00
console.h Add support for increased precision of gamelog timestamps 2017-12-06 05:14:32 +00:00
countarray.h
cpp-valptridx.h Document valptridx error reporting dispatch macro 2018-02-04 01:56:40 +00:00
digi_audio.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
digi_mixer.h
digi_mixer_music.h
dsx-ns.h
dxxerror.h
event.h Set d_event type at construction 2018-05-12 18:24:19 +00:00
fmtcheck.h
func.h
fwd-event.h Guard event_get_idle_seconds in #if DXX_USE_EDITOR 2018-02-10 22:23:36 +00:00
fwd-gr.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
fwd-partial_range.h
fwd-valptridx.h Define valptridx factory typedef earlier 2017-10-14 17:10:30 +00:00
fwd-vecmat.h Pass vms_matrix &to vms_matrix_from_quaternion 2018-03-31 21:53:01 +00:00
fwd-window.h Set d_event type at construction 2018-05-12 18:24:19 +00:00
gr.h Make grs_main_bitmap::grs_main_bitmap() clear the whole structure 2018-07-14 17:23:15 +00:00
grdef.h
hash.h
hmp.h
iff.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
ignorecase.h
internal.h
interp.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
joy.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
jukebox.h
key.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
loadgl.h
makesig.h
maths.h
messagebox.h Fix build break on OSX 2017-09-10 13:27:55 +02:00
mouse.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
ntstring.h Allow longer mission titles in New Game dialog 2018-06-27 03:34:34 +00:00
null_sentinel_iterator.h
ogl_extensions.h
ogl_init.h
ogl_sync.h
pack.h
palette.h
partial_range.h Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
pcx.h Add support for PNG screenshots 2018-02-18 00:42:42 +00:00
physfs-serial.h
physfs_list.h
physfsx.h Remove unnecessary inclusions of compiler-static_assert.h 2018-05-05 22:33:55 +00:00
pstypes.h
rbaudio.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
reverse.h
rle.h
serial.h Add operator++,operator-- to base_bytebuffer_t 2018-05-05 22:33:55 +00:00
strutil.h Prevent buffer overrun in removeext 2018-08-26 18:10:36 +00:00
texmap.h Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
timer.h
u_mem.h
ui.h Pass canvas to menubar_init 2017-09-26 04:15:50 +00:00
valptridx.h Disallow operator=(T &&) && in valptridx 2018-06-08 04:04:05 +00:00
varutil.h
vecmat.h
window.h Remove stringified enum name from WINDOW_SEND_EVENT 2018-05-12 18:24:19 +00:00