dxx-rebirth/common/main
2015-03-22 18:49:21 +00:00
..
ai.h Enable D1 boss behavior in d2x build. 2015-02-08 12:26:36 -08:00
aistruct.h
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
cntrlcen.h Use array<> for Reactors 2015-02-28 19:36:01 +00:00
collide.h
config.h Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
controls.h
credits.h
digi.h Propagate special types for distance/magnitude 2015-03-12 02:21:19 +00:00
effects.h
endlevel.h
escort.h
fireball.h Use array<> for expl_wall_list 2015-02-28 19:36:01 +00:00
fuelcen.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Move Object_type_names to dumpmine 2015-03-22 18:49:21 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Fix clang build of fwdwall.h 2015-01-29 04:27:36 +00:00
game.h
gamefont.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h Propagate special types for distance/magnitude 2015-03-12 02:21:19 +00:00
gameseq.h
gauges.h Remove constexpr on rgb_array_wrapper::operator[] 2015-03-21 21:11:12 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
menu.h
mission.h Fix clang -Wparentheses-equality warnings 2015-03-22 18:49:21 +00:00
morph.h
multi.h Add indirection for player color lookup 2015-03-09 03:33:07 +00:00
multibot.h
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h ಠ_ಠ 2015-03-20 17:31:22 -04:00
newdemo.h Pass PHYSFSX_* file extensions as counted array 2015-02-14 22:48:28 +00:00
newmenu.h Use ntstring for newmenu_item saved_text 2015-03-12 02:21:21 +00:00
nvparse.h Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
object.h Wrap submodel angles 2015-02-14 22:48:28 +00:00
objnum.h
paging.h
physics.h
piggy.h Use array<> for bogus_data 2015-02-28 19:36:01 +00:00
player.h Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots. 2015-02-22 01:41:02 +01:00
playsave.h
polyobj.h Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
powerup.h
render.h
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Use array<> for robot_info 2015-02-28 19:36:01 +00:00
scores.h
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Remove unused delta_light dummy 2015-02-28 19:36:01 +00:00
segnum.h
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h
weapon.h Fix seismic duration sync 2015-02-14 22:48:29 +00:00