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ai.h
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Enable D1 boss behavior in d2x build.
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2015-02-08 12:26:36 -08:00 |
aistruct.h
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automap.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
bm.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
cntrlcen.h
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Use array<> for Reactors
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2015-02-28 19:36:01 +00:00 |
collide.h
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config.h
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Use ntstring for LastMission
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2015-03-22 18:49:20 +00:00 |
controls.h
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credits.h
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digi.h
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Propagate special types for distance/magnitude
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2015-03-12 02:21:19 +00:00 |
effects.h
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endlevel.h
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escort.h
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fireball.h
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Use array<> for expl_wall_list
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2015-02-28 19:36:01 +00:00 |
fuelcen.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
fvi.h
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Combine object_intersects_wall_d outputs
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2015-02-14 22:48:27 +00:00 |
fwdobject.h
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Move Object_type_names to dumpmine
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2015-03-22 18:49:21 +00:00 |
fwdsegment.h
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Use array<> for Side_to_verts
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2015-02-05 03:03:50 +00:00 |
fwdwall.h
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Fix clang build of fwdwall.h
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2015-01-29 04:27:36 +00:00 |
game.h
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gamefont.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
gamemine.h
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gamepal.h
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gamesave.h
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gameseg.h
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Propagate special types for distance/magnitude
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2015-03-12 02:21:19 +00:00 |
gameseq.h
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gauges.h
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Remove constexpr on rgb_array_wrapper::operator[]
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2015-03-21 21:11:12 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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kmatrix.h
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laser.h
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lighting.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
menu.h
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mission.h
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Fix clang -Wparentheses-equality warnings
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2015-03-22 18:49:21 +00:00 |
morph.h
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multi.h
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Add indirection for player color lookup
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2015-03-09 03:33:07 +00:00 |
multibot.h
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multiinternal.h
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Remove unused flag ammo
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2015-02-14 22:48:30 +00:00 |
net_udp.h
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ಠ_ಠ
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2015-03-20 17:31:22 -04:00 |
newdemo.h
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Pass PHYSFSX_* file extensions as counted array
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2015-02-14 22:48:28 +00:00 |
newmenu.h
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Use ntstring for newmenu_item saved_text
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2015-03-12 02:21:21 +00:00 |
nvparse.h
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Use ntstring for LastMission
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2015-03-22 18:49:20 +00:00 |
object.h
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Wrap submodel angles
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2015-02-14 22:48:28 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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Use array<> for bogus_data
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2015-02-28 19:36:01 +00:00 |
player.h
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Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
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2015-02-22 01:41:02 +01:00 |
playsave.h
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polyobj.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
powerup.h
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render.h
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render_state.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
robot.h
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Use array<> for robot_info
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2015-02-28 19:36:01 +00:00 |
scores.h
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screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
segment.h
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Remove unused delta_light dummy
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2015-02-28 19:36:01 +00:00 |
segnum.h
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segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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songs.h
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sounds.h
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state.h
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switch.h
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terrain.h
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texmerge.h
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text.h
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textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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weapon.h
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Fix seismic duration sync
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2015-02-14 22:48:29 +00:00 |