..
ai.cpp
Blank out non-robot AI on save
2015-08-22 20:43:04 +00:00
aipath.cpp
Remove default argument for basic_ptridx(magic,array)
2015-07-29 03:05:28 +00:00
automap.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
bm.cpp
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
cntrlcen.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
collide.cpp
Use C++ <cinclude> style
2015-09-09 03:27:52 +00:00
config.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
console.cpp
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
controls.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
credits.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
digiobj.cpp
Remove unused return value of digi_link_sound_to_object*
2015-08-05 02:59:02 +00:00
dumpmine.cpp
Use valptr for dumpmine.cpp
2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp
Only restore non-alpha when alpha was used
2015-08-21 03:12:35 +00:00
fireball.cpp
Cache do_explosion_sequence Robot_info lookups
2015-08-17 02:44:56 +00:00
fuelcen.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
fvi.cpp
Reorder fvi_sub object tests
2015-08-17 02:44:56 +00:00
game.cpp
Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick()
2015-09-10 14:11:30 +02:00
gamecntl.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
gamefont.cpp
gamemine.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gamerend.cpp
Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given
2015-08-16 15:37:30 +02:00
gamesave.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gameseg.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
gameseq.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gauges.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
hostage.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
hud.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
iff.cpp
Use accessor for grs_bitmap::bm_type
2015-07-25 23:10:47 +00:00
inferno.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
kconfig.cpp
Slightly modified keyboard pitch and heading sensitivity so highest setting matches the original game running at ~60 FPS
2015-08-29 15:46:03 +02:00
kmatrix.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
laser.cpp
Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick()
2015-09-10 14:11:30 +02:00
lighting.cpp
Use array<> for more globals
2015-08-12 03:11:46 +00:00
menu.cpp
Normalize MACH&&APPLE vs APPLE&&MACH
2015-09-13 20:23:05 +00:00
mglobal.cpp
Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
2015-08-22 20:43:04 +00:00
mission.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
morph.cpp
multi.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
multibot.cpp
If sending robot fire of a non-controlled robot, send fire packet immediately (as the comment suggests); also reformatted robot fire send/do functions to improve readability a bit
2015-09-10 13:05:10 +02:00
net_udp.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
newdemo.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
newmenu.cpp
Simplify newmenu idle
2015-07-04 21:01:17 +00:00
object.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
paging.cpp
Shorten paging_touch_robot_maker
2015-08-22 20:43:03 +00:00
physics.cpp
Use valptr for physics.cpp
2015-07-12 01:04:21 +00:00
piggy.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
player.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
playsave.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
polyobj.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
powerup.cpp
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00
render.cpp
Only restore non-alpha when alpha was used
2015-08-21 03:12:35 +00:00
robot.cpp
scores.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
segment.cpp
slew.cpp
songs.cpp
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
state.cpp
Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance
2015-08-30 14:04:59 +02:00
switch.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
terrain.cpp
texmerge.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Use range_for for add_stuck_object
2015-07-21 02:57:27 +00:00
weapon.cpp
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00