.. |
ai.cpp
|
Reuse zeroed *_rw structure during save
|
2016-10-13 03:14:11 +00:00 |
aipath.cpp
|
|
|
automap.cpp
|
Fold D1 draw_automap calls to gr_string
|
2016-10-15 00:53:15 +00:00 |
bm.cpp
|
Switch DXX_HAVE_POISON to 0/1 instead of undef/defined
|
2016-10-08 23:24:21 +00:00 |
cntrlcen.cpp
|
Expand and cache various uses of get_local_plrobj()
|
2016-10-02 00:34:48 +00:00 |
collide.cpp
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
config.cpp
|
Move FPSIndicator to CCfg
|
2016-10-02 19:35:33 +00:00 |
console.cpp
|
Replace delete dcx::window kludge with a better solution
|
2016-10-04 14:05:44 +08:00 |
controls.cpp
|
|
|
credits.cpp
|
Replace delete dcx::window kludge with a better solution
|
2016-10-04 14:05:44 +08:00 |
digiobj.cpp
|
|
|
dumpmine.cpp
|
Convert various valptridx accesses to use factory functions
|
2016-10-15 00:53:18 +00:00 |
effects.cpp
|
|
|
endlevel.cpp
|
|
|
fireball.cpp
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
fuelcen.cpp
|
|
|
fvi.cpp
|
|
|
game.cpp
|
Fixed regression from e0785251c4 making the homing indicator go haywire if built without NEWHOMER defined
|
2016-10-10 14:23:45 +02:00 |
gamecntl.cpp
|
Move player::hostages_on_board to player_info
|
2016-10-15 00:53:19 +00:00 |
gamefont.cpp
|
|
|
gamemine.cpp
|
|
|
gamerend.cpp
|
Move player::score to player_info
|
2016-10-15 00:53:19 +00:00 |
gamesave.cpp
|
Use trigger_none instead of literal -1 in load_game_data
|
2016-10-15 00:53:18 +00:00 |
gameseg.cpp
|
Use array<> in set_segment_depths
|
2016-10-15 00:53:18 +00:00 |
gameseq.cpp
|
Pass player_info to add_bonus_points_to_score
|
2016-10-15 00:53:20 +00:00 |
gauges.cpp
|
Pass player_info to add_bonus_points_to_score
|
2016-10-15 00:53:20 +00:00 |
hostage.cpp
|
Move player::hostages_on_board to player_info
|
2016-10-15 00:53:19 +00:00 |
hud.cpp
|
|
|
iff.cpp
|
|
|
inferno.cpp
|
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
|
2016-10-09 17:35:03 +00:00 |
kconfig.cpp
|
Fold kconfig_draw gr_string label calls
|
2016-10-15 00:53:15 +00:00 |
kmatrix.cpp
|
Move player::score to player_info
|
2016-10-15 00:53:19 +00:00 |
laser.cpp
|
Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
|
2016-10-10 15:37:25 +02:00 |
lighting.cpp
|
|
|
menu.cpp
|
Merge branch 'unification/master' into allow_dialog_subclass
|
2016-10-10 14:40:11 +08:00 |
mglobal.cpp
|
|
|
mission.cpp
|
|
|
morph.cpp
|
|
|
multi.cpp
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
multibot.cpp
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
net_udp.cpp
|
Move player::score to player_info
|
2016-10-15 00:53:19 +00:00 |
newdemo.cpp
|
Move player::score to player_info
|
2016-10-15 00:53:19 +00:00 |
newmenu.cpp
|
Merge branch 'unification/master' into allow_dialog_subclass
|
2016-10-10 14:40:11 +08:00 |
object.cpp
|
Move player::hostages_on_board to player_info
|
2016-10-15 00:53:19 +00:00 |
paging.cpp
|
|
|
physics.cpp
|
|
|
piggy.cpp
|
|
|
player.cpp
|
Use range_for for player_ship_read
|
2016-10-02 19:35:34 +00:00 |
playsave.cpp
|
Move more symbols to namespace dsx
|
2016-10-02 19:35:34 +00:00 |
polyobj.cpp
|
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
|
2016-10-09 17:35:03 +00:00 |
powerup.cpp
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
render.cpp
|
|
|
robot.cpp
|
|
|
scores.cpp
|
Move player::hostages_rescued_total to player_info
|
2016-10-15 00:53:19 +00:00 |
segment.cpp
|
|
|
slew.cpp
|
|
|
songs.cpp
|
|
|
state.cpp
|
Move player::hostages_rescued_total to player_info
|
2016-10-15 00:53:19 +00:00 |
switch.cpp
|
Prevent crash when level specifies invalid wall number
|
2016-10-08 18:02:34 +00:00 |
terrain.cpp
|
|
|
texmerge.cpp
|
|
|
text.cpp
|
|
|
titles.cpp
|
Replace delete dcx::window kludge with a better solution
|
2016-10-04 14:05:44 +08:00 |
vclip.cpp
|
|
|
vers_id.cpp
|
|
|
wall.cpp
|
Pass player powerup_flags to wall_hit_process
|
2016-10-02 00:34:46 +00:00 |
weapon.cpp
|
Pass secondary_weapon_index_t to player_has_secondary_weapon
|
2016-10-02 00:34:49 +00:00 |