dxx-rebirth/similar/main
2014-10-04 22:36:13 +00:00
..
ai.cpp Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
aipath.cpp Make various ai functions take const vms_vector& 2014-10-02 03:02:36 +00:00
automap.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
bm.cpp Simplify bm_free_extra_models 2014-09-28 21:55:59 +00:00
cntrlcen.cpp Pass player_is_visible_from_object arg by & 2014-10-02 03:02:38 +00:00
collide.cpp Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
config.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
console.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
controls.cpp Pass vm_angles_2_matrix arg by & 2014-10-01 02:28:42 +00:00
credits.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
digiobj.cpp Pass vm_vec_delta_ang_norm arg by & 2014-10-01 02:28:42 +00:00
dumpmine.cpp Use magic type for wall magic constants 2014-10-04 17:31:13 +00:00
effects.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.cpp Pass g3_add_delta_vec arg by & 2014-10-02 03:02:36 +00:00
fireball.cpp Pass vm_vec_make arg by & 2014-10-02 03:02:35 +00:00
fuelcen.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
fvi.cpp Pass vm_vec_crossprod arg by & 2014-10-01 02:28:42 +00:00
game.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
gamecntl.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
gamefont.cpp Propagate for variables in similar/main/gamefont.cpp 2014-09-26 02:42:09 +00:00
gamemine.cpp Remove unnecessary padding in segment sides 2014-10-04 17:53:03 +00:00
gamerend.cpp Propagate for variables in similar/main/gamerend.cpp 2014-09-26 02:42:09 +00:00
gamesave.cpp Pass med_create_segment arg as & 2014-10-02 03:02:37 +00:00
gameseg.cpp Pass vm_dist_to_plane arg by & 2014-10-01 02:28:42 +00:00
gameseq.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
gauges.cpp Pass g3_rotate_point arg by & 2014-10-02 03:02:35 +00:00
hostage.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hud.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
iff.cpp Fix memory leak writing hoard data 2014-09-27 23:14:50 +00:00
inferno.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kconfig.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
laser.cpp Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
lighting.cpp Pass g3_rotate_point arg by & 2014-10-02 03:02:35 +00:00
menu.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
mglobal.cpp Change Vertices to array<vertex> 2014-10-02 03:02:34 +00:00
mission.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
morph.cpp Pass g3_start_instance_matrix arg by & 2014-10-02 03:02:35 +00:00
multi.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
multibot.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
net_udp.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
newdemo.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
newmenu.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
object.cpp Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
paging.cpp Propagate for variables in similar/main/paging.cpp 2014-09-26 02:42:10 +00:00
physics.cpp Make various ai functions take const vms_vector& 2014-10-02 03:02:36 +00:00
piggy.cpp Move iff_read_animbrush array<unique_ptr<grs_bitmap>> down 2014-10-04 15:02:03 +00:00
player.cpp Propagate for variables in similar/main/player.cpp 2014-09-26 02:42:10 +00:00
playsave.cpp Use typedef for player number 2014-09-21 22:10:12 +00:00
polyobj.cpp Pass draw_polygon_model arg by const & 2014-10-02 03:02:35 +00:00
powerup.cpp Pass vm_vec_normalized_dir arg by & 2014-10-01 02:28:41 +00:00
render.cpp Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
robot.cpp Pass vm_vec_rotate arg by & 2014-10-01 02:28:42 +00:00
scores.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
segment.cpp Use new serializer for writing segment side wall/tmap 2014-10-04 17:53:14 +00:00
slew.cpp Use vm_matrix_x_matrix 2 arg form where viable 2014-10-01 02:28:42 +00:00
songs.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
state.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
switch.cpp Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
terrain.cpp Pass g3_add_delta_vec arg by & 2014-10-02 03:02:36 +00:00
texmerge.cpp Propagate for variables in similar/main/texmerge.cpp 2014-09-26 02:42:10 +00:00
text.cpp Use make_unique instead of bare new 2014-08-24 18:28:09 +00:00
titles.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
vclip.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.cpp Shorten vers_id command line 2014-09-13 22:09:32 +00:00
wall.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
weapon.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00