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ai.h
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Enable D1 boss behavior in d2x build.
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2015-02-08 12:26:36 -08:00 |
aistruct.h
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automap.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
bm.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
cntrlcen.h
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Use array<> for Reactors
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2015-02-28 19:36:01 +00:00 |
collide.h
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config.h
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controls.h
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credits.h
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digi.h
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effects.h
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endlevel.h
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escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Use array<> for expl_wall_list
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2015-02-28 19:36:01 +00:00 |
fuelcen.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
fvi.h
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Combine object_intersects_wall_d outputs
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2015-02-14 22:48:27 +00:00 |
fwdobject.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
fwdsegment.h
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Use array<> for Side_to_verts
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2015-02-05 03:03:50 +00:00 |
fwdwall.h
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Fix clang build of fwdwall.h
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2015-01-29 04:27:36 +00:00 |
game.h
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gamefont.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
gamemine.h
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gamepal.h
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gamesave.h
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gameseg.h
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gameseq.h
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Use range_for for NumNetPlayerPositions
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2014-12-23 04:20:27 +00:00 |
gauges.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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kmatrix.h
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laser.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
lighting.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
menu.h
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mission.h
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Reuse mle_path as Mission_path
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2015-01-15 04:30:03 +00:00 |
morph.h
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multi.h
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Fix seismic duration sync
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2015-02-14 22:48:29 +00:00 |
multibot.h
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Remove unused parameters
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2015-01-18 01:58:33 +00:00 |
multiinternal.h
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Remove unused flag ammo
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2015-02-14 22:48:30 +00:00 |
net_udp.h
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Use array<> for net_udp buffers
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2015-02-28 19:36:01 +00:00 |
newdemo.h
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Pass PHYSFSX_* file extensions as counted array
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2015-02-14 22:48:28 +00:00 |
newmenu.h
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Remove unused DXX_*_INPUT argument MAX_TEXT_LEN
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2015-02-28 19:36:02 +00:00 |
nvparse.h
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object.h
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Wrap submodel angles
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2015-02-14 22:48:28 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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Use array<> for bogus_data
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2015-02-28 19:36:01 +00:00 |
player.h
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Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
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2015-02-22 01:41:02 +01:00 |
playsave.h
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Use ntstring for NetworkMessageMacro name
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2015-01-12 00:26:02 +00:00 |
polyobj.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
powerup.h
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render.h
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Include <vector> in render.h
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2015-01-11 18:10:40 +00:00 |
render_state.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
robot.h
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Use array<> for robot_info
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2015-02-28 19:36:01 +00:00 |
scores.h
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screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
segment.h
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Remove unused delta_light dummy
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2015-02-28 19:36:01 +00:00 |
segnum.h
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segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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songs.h
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sounds.h
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state.h
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Pass nullptr for Descent 1 state_save_all filename_override
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2014-12-30 02:09:23 +00:00 |
switch.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
terrain.h
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texmerge.h
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text.h
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textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Reorder wall_is_doorway to favor likely results
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2015-01-12 00:26:03 +00:00 |
weapon.h
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Fix seismic duration sync
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2015-02-14 22:48:29 +00:00 |