dxx-rebirth/common/main
2020-12-19 16:13:26 +00:00
..
ai.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
aistruct.h
automap.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
bm.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
cvar.h
d_array.h Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
d_enumerate.h Replace enumerate helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
d_levelstate.h Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
d_range.h Rename xrange_extent to xrange 2020-07-16 02:31:04 +00:00
d_srcloc.h
d_zip.h Add compile-time check that zip() will not exceed static sizes 2020-08-28 00:18:45 +00:00
digi.h
effects.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
ephemeral_range.h Use std::disjunction to simplify any_ephemeral_range 2020-07-16 02:31:04 +00:00
escort.h
fireball.h
fuelcen.h Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.h Move some fvi types to namespaces 2020-10-01 03:25:27 +00:00
fwd-d_array.h Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
fwd-object.h Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
fwd-player.h Move Afterburner_charge to dsx 2020-09-11 03:08:02 +00:00
fwd-segment.h Move valptridx<segment> to dcx 2020-10-01 03:25:27 +00:00
fwd-vclip.h
fwd-wall.h
fwd-weapon.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
game.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
gamefont.h
gamemine.h Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
gamepal.h
gameplayopt.h
gamesave.h Move savegame POF names to stack 2020-08-24 01:31:28 +00:00
gameseg.h
gameseq.h Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
gauges.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h Remove outdated joystick preprocessor guards 2020-07-16 02:31:04 +00:00
kmatrix.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
laser.h Use enum class for laser_level 2020-08-24 01:31:28 +00:00
lighting.h
menu.h Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
mission.h
morph.h Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
multi.h Move struct newmenu to newmenu.h 2020-12-19 16:13:26 +00:00
multibot.h
multiinternal.h Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
net_udp.h Move get_multi_endlevel_poll2 into dsx 2020-08-28 00:18:45 +00:00
newdemo.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
newmenu.h Make newmenu subfunction const 2020-12-19 16:13:26 +00:00
nvparse.h
object.h Use enum class for laser_level 2020-08-24 01:31:28 +00:00
objnum.h Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h Restore buffering on PCX loads 2020-11-30 05:12:00 +00:00
physics.h
physics_info.h
piggy.h Make extra_bitmap_num static 2020-08-24 01:31:28 +00:00
player-callsign.h
player-flags.h
player.h
playsave.h Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
polyobj.h Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.h Restore format(printf) attribute for powerup_basic 2020-10-27 04:27:55 +00:00
render.h
render_state.h
robot.h Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
scores.h Make scores_menu inherit from window 2020-09-21 03:18:12 +00:00
screens.h Deduplicate fades[] 2020-08-28 00:18:45 +00:00
segiter.h
segment.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
segpoint.h
selfiter.h
slew.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.h
sounds.h Always allocate D2-sized sound array 2020-08-24 01:31:28 +00:00
state.h
switch.h Remove TRIGGER_FLAG::ON; it is write-only 2020-07-07 04:09:44 +00:00
terrain.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
text.h
textures.h
titles.h Remove support for show_order_form 2020-10-22 02:26:17 +00:00
valptridx.tcc
vclip.h
vers_id.h
wall.h Use enum class for tmap_num2 2020-08-24 01:31:28 +00:00
weapon.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
weapon_id.h