dxx-rebirth/arch/ogl
2007-02-02 10:26:13 +00:00
..
include allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
glx.c initial import 2006-03-20 16:43:15 +00:00
gr.c added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
makefile The new build system for d1x 2006-04-03 17:32:39 +00:00
ogl.c let ogl_ubitblt not return alpha channel to ogl_ubitblt_i 2007-02-02 10:26:13 +00:00
sdlgl.c added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
wgl.c building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00