dxx-rebirth/similar/main
Kp ccd71dd579 Remove unnecessary scores_maybe_add_player close of Game_wind
scores_maybe_add_player might close Game_wind, if it does not return
early.  All two callers unconditionally close Game_wind.  Remove the
unnecessary closure in scores_maybe_add_player.
2016-12-10 17:51:08 +00:00
..
ai.cpp
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp
endlevel.cpp
fireball.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Only return window_event_result::deleted from game_handler when Game_wind was deleted in that call of game_handler 2016-12-07 09:38:03 +08:00
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp
gamesave.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
gameseg.cpp
gameseq.cpp Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
gauges.cpp Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp
morph.cpp
multi.cpp Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
multibot.cpp Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
net_udp.cpp Fold net_udp_send_door_updates calls to multi_send_door_open 2016-12-05 00:26:09 +00:00
newdemo.cpp
newmenu.cpp
object.cpp
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_maybe_add_player close of Game_wind 2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
weapon.cpp