dxx-rebirth/main
2012-03-18 12:13:12 +08:00
..
ai.c Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable 2011-08-26 18:56:22 +02:00
ai.h
ai2.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
aipath.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
aistruct.h
automap.c properly check and fix viewMatrix in free flight auotmap 2011-07-15 16:01:40 +02:00
automap.h
bm.c Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables 2011-09-26 23:00:24 +02:00
bm.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
bmread.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
bmread.h
cntrlcen.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
cntrlcen.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
collide.c Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled 2011-11-24 11:04:45 +01:00
collide.h Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled 2011-11-24 11:04:45 +01:00
config.c
config.h
console.c Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
controls.c
controls.h
credits.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
credits.h
desc_id.h
descent.cfg
digi.h Bail out of hmp_reset() if midiOutOpen fails and return error with -debug set; execute hmp_reset() before first song plays; renamed digi_win32_stop_current_song() to digi_win32_stop_midi_song() to keep naming convention; Fixed some compiler warnings 2011-07-15 10:43:03 +02:00
digiobj.c Just generally ignore missing sounds in digi_xlat_sound just like D1X-Rebirth - not limit to Shareware 2011-06-04 21:31:25 +02:00
dumpmine.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
effects.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
effects.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
endlevel.c Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables 2011-09-26 23:00:24 +02:00
endlevel.h
escort.c Code consistency checks by _Tyr_; Fixed set but unused variables 2011-09-26 18:58:12 +02:00
escort.h
fireball.c Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled 2011-11-24 11:04:45 +01:00
fireball.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
fuelcen.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
fuelcen.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
fvi.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
fvi.h Improvement for fix_illegal_wall_interesection(): Move away from wall in right angle - not towards center. This improves the bumping in many situations and prevents ship getting stuck in small segments. Simplified and optimized code as well and removed check for degenerated Segments as not needed with this approach; Fixed some compiler warnings regarding set but unused variables 2011-05-19 01:25:38 +02:00
game.c Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler() 2012-03-18 12:13:12 +08:00
game.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
gamecntl.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
gamefont.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
gamefont.h
gamemine.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
gamemine.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
gamepal.c
gamepal.h
gamerend.c removed debugging code accidentially left in... 2011-07-12 01:33:10 +02:00
gamesave.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
gamesave.h
gameseg.c Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks() 2011-09-24 11:15:31 +02:00
gameseg.h changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
gameseq.c Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:42 +01:00
gameseq.h
gamestat.h
gauges.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
gauges.h In Multiplayer games show player names in big guided window as well 2011-07-09 13:25:11 +02:00
hostage.c
hostage.h
hud.c PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine 2011-06-23 09:24:00 +02:00
hudmsg.h
inferno.c Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
inferno.h Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:42 +01:00
inferno.ini
kconfig.c Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes 2011-09-26 20:22:38 +02:00
kconfig.h
kmatrix.c Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
kmatrix.h Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
laser.c Code consistency checks by _Tyr_; Fixed set but unused variables 2011-09-26 18:58:12 +02:00
laser.h Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay 2011-09-15 10:45:48 +02:00
lighting.c Code consistency checks by _Tyr_; Fixed set but unused variables 2011-09-26 19:03:20 +02:00
lighting.h
link.bat
menu.c Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:42 +01:00
menu.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
mglobal.c
mission.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
mission.h
morph.c
morph.h
movie.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
movie.h
multi.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
multi.h Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:42 +01:00
multibot.c Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay 2011-09-15 10:45:48 +02:00
multibot.h
net_udp.c Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
net_udp.h Do not attempt to check for MULTI_PROTO_VERSION when requesting lite_info 2011-11-03 14:26:46 +01:00
newdemo.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
newdemo.h
newmenu.c Sliders can now be operated with Numpad arrows if numlock if off 2011-11-14 22:14:57 +01:00
newmenu.h
object.c Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks() 2011-09-24 11:15:31 +02:00
object.h
paging.c
paging.h
physics.c calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls 2011-11-24 11:31:05 +01:00
physics.h
piggy.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
piggy.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
player.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
player.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
playsave.c Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes 2011-09-26 20:22:38 +02:00
playsave.h Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes 2011-09-26 20:22:38 +02:00
polyobj.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
polyobj.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
powerup.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
powerup.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
render.c Initialise dyn_light using memset, fixing a warning 2011-10-09 18:26:43 +08:00
render.h changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
robot.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
robot.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
scores.c
scores.h
screens.h
segment.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
segment.h changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
segpoint.h
slew.c
slew.h
songs.c Correctly proceed to new Redbook track if songnum != Song_playing (hopefully - to confirm); Using songs_stop_all() in songs_uninit() to clear redundancy; added some notes to functions to shine a bit light on the mess of some functions 2011-07-16 11:36:40 +02:00
songs.h
sounds.h
state.c When restoring Coop players and make turn them into ghosts perform a check if this player is actually a valid player so we do not just blindly use any object number from a possibly uninitialized player structure 2011-09-23 19:48:48 +02:00
state.h
switch.c Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone 2011-09-24 22:03:36 +02:00
switch.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
terrain.c
terrain.h
texmerge.c
texmerge.h
text.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
text.h
textures.h
titles.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
titles.h
vclip.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
vclip.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
vers_id.h Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:42 +01:00
wall.c Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone 2011-09-24 22:03:36 +02:00
wall.h Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone 2011-09-24 22:03:36 +02:00
weapon.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
weapon.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00