.. |
ai.cpp
|
Propagate constant third parameter of create_n_segment_path_to_door
|
2016-12-05 00:26:08 +00:00 |
aipath.cpp
|
Pass segidx_t to create_path_points
|
2016-12-05 00:26:09 +00:00 |
automap.cpp
|
|
|
bm.cpp
|
|
|
cntrlcen.cpp
|
|
|
collide.cpp
|
Propagate constant third parameter of call_object_create_egg
|
2016-12-05 00:26:11 +00:00 |
config.cpp
|
|
|
console.cpp
|
|
|
controls.cpp
|
|
|
credits.cpp
|
|
|
digiobj.cpp
|
|
|
dumpmine.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
effects.cpp
|
|
|
endlevel.cpp
|
|
|
fireball.cpp
|
Propagate constant third parameter of call_object_create_egg
|
2016-12-05 00:26:11 +00:00 |
fuelcen.cpp
|
|
|
fvi.cpp
|
|
|
game.cpp
|
Move Auto_fire_fusion_cannon_time to player_info
|
2016-12-10 17:51:09 +00:00 |
gamecntl.cpp
|
Merge pull #272 into master
|
2016-11-26 22:51:49 +00:00 |
gamefont.cpp
|
|
|
gamemine.cpp
|
Poison more undefined variables
|
2016-11-06 17:12:03 +00:00 |
gamerend.cpp
|
|
|
gamesave.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
gameseg.cpp
|
|
|
gameseq.cpp
|
Move Auto_fire_fusion_cannon_time to player_info
|
2016-12-10 17:51:09 +00:00 |
gauges.cpp
|
Move add_points_to_score into namespace dsx
|
2016-12-05 00:26:10 +00:00 |
hostage.cpp
|
|
|
hud.cpp
|
|
|
iff.cpp
|
|
|
inferno.cpp
|
Add hack to compensate for memdebug premature scan
|
2016-12-08 03:32:06 +00:00 |
kconfig.cpp
|
|
|
kmatrix.cpp
|
|
|
laser.cpp
|
Move Fusion_charge to player_info
|
2016-12-10 17:51:09 +00:00 |
lighting.cpp
|
|
|
menu.cpp
|
|
|
mglobal.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
mission.cpp
|
|
|
morph.cpp
|
Use enum for object movement type
|
2016-11-20 23:12:00 +00:00 |
multi.cpp
|
Move Fusion_charge to player_info
|
2016-12-10 17:51:09 +00:00 |
multibot.cpp
|
Pass vcsegidx to multi_send_boss_teleport
|
2016-12-05 00:26:10 +00:00 |
net_udp.cpp
|
Fold net_udp_send_door_updates calls to multi_send_door_open
|
2016-12-05 00:26:09 +00:00 |
newdemo.cpp
|
|
|
newmenu.cpp
|
Reorder newmenu length test to skip key_ascii() call
|
2016-11-26 22:51:48 +00:00 |
object.cpp
|
Use enum for object movement type
|
2016-11-20 23:12:00 +00:00 |
paging.cpp
|
|
|
physics.cpp
|
Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
|
2016-12-02 13:37:08 +01:00 |
piggy.cpp
|
|
|
player.cpp
|
|
|
playsave.cpp
|
Move more symbols to namespace dsx
|
2016-10-02 19:35:34 +00:00 |
polyobj.cpp
|
|
|
powerup.cpp
|
|
|
render.cpp
|
Pass vcsegidx to render_mine
|
2016-12-05 00:26:10 +00:00 |
robot.cpp
|
|
|
scores.cpp
|
Remove unnecessary scores_maybe_add_player close of Game_wind
|
2016-12-10 17:51:08 +00:00 |
segment.cpp
|
|
|
slew.cpp
|
|
|
songs.cpp
|
|
|
state.cpp
|
Move Auto_fire_fusion_cannon_time to player_info
|
2016-12-10 17:51:09 +00:00 |
switch.cpp
|
|
|
terrain.cpp
|
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
|
2016-09-24 18:06:11 +00:00 |
texmerge.cpp
|
|
|
text.cpp
|
|
|
titles.cpp
|
|
|
vclip.cpp
|
|
|
vers_id.cpp
|
|
|
wall.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
weapon.cpp
|
Move Fusion_charge to player_info
|
2016-12-10 17:51:09 +00:00 |