dxx-rebirth/similar/main
2016-12-10 17:51:09 +00:00
..
ai.cpp Propagate constant third parameter of create_n_segment_path_to_door 2016-12-05 00:26:08 +00:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp
endlevel.cpp
fireball.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
gamecntl.cpp Merge pull #272 into master 2016-11-26 22:51:49 +00:00
gamefont.cpp
gamemine.cpp Poison more undefined variables 2016-11-06 17:12:03 +00:00
gamerend.cpp
gamesave.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
gameseg.cpp
gameseq.cpp Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
gauges.cpp Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00
lighting.cpp
menu.cpp
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00
multibot.cpp Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
net_udp.cpp Fold net_udp_send_door_updates calls to multi_send_door_open 2016-12-05 00:26:09 +00:00
newdemo.cpp
newmenu.cpp Reorder newmenu length test to skip key_ascii() call 2016-11-26 22:51:48 +00:00
object.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
paging.cpp
physics.cpp Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
piggy.cpp
player.cpp
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp
powerup.cpp
render.cpp Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_maybe_add_player close of Game_wind 2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
switch.cpp
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
weapon.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00