.. |
3d.h
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use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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2007-02-18 07:29:26 +00:00 |
args.h
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initial import
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2006-03-20 17:12:09 +00:00 |
byteswap.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cfile.h
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use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
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2006-12-30 05:29:21 +00:00 |
checker.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cmd.h
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initial import
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2006-03-20 17:12:09 +00:00 |
CON_console.h
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initial import
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2006-03-20 17:12:09 +00:00 |
console.h
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initial import
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2006-03-20 17:12:09 +00:00 |
d1x.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
d_glob.h
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initial import
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2006-03-20 17:12:09 +00:00 |
d_io.h
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initial import
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2006-03-20 17:12:09 +00:00 |
descent.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
error.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fix.h
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initial import
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2006-03-20 17:12:09 +00:00 |
func.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gr.h
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
grdef.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hash.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hmp2mid.h
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
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2007-02-14 21:02:46 +00:00 |
i86.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ibitblt.h
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initial import
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2006-03-20 17:12:09 +00:00 |
iff.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ignorecase.h
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initial import
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2006-03-20 17:12:09 +00:00 |
interp.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ipx.h
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initial import
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2006-03-20 17:12:09 +00:00 |
libmve.h
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initial import
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2006-03-20 17:12:09 +00:00 |
loadgl.h
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:38:04 +00:00 |
makesig.h
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initial import
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2006-03-20 17:12:09 +00:00 |
maths.h
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initial import
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2006-03-20 17:12:09 +00:00 |
modex.h
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initial import
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2006-03-20 17:12:09 +00:00 |
mono.h
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initial import
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2006-03-20 17:12:09 +00:00 |
nocfile.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ogl_init.h
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
pa_enabl.h
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initial import
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2006-03-20 17:12:09 +00:00 |
palette.h
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initial import
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2006-03-20 17:12:09 +00:00 |
pcx.h
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initial import
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2006-03-20 17:12:09 +00:00 |
physfsrwops.h
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initial import
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2006-03-20 17:12:09 +00:00 |
physfsx.h
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chdir to application directory so it uses relative userdir and hogdir paths properly, in Mac OS X it can make the root directory the current one
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2006-12-24 10:41:07 +00:00 |
pngfile.h
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initial import
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2006-03-20 17:12:09 +00:00 |
psmacros.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
pstypes.h
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
pstypes.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
rbaudio.h
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initial import
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2006-03-20 17:12:09 +00:00 |
rle.h
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initial import
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2006-03-20 17:12:09 +00:00 |
strio.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
strutil.h
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initial import
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2006-03-20 17:12:09 +00:00 |
texmap.h
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initial import
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2006-03-20 17:12:09 +00:00 |
timer.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
u_dpmi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
u_mem.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ui.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
vecmat.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
vesa.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |