..
ai.h
Enable D1 boss behavior in d2x build.
2015-02-08 12:26:36 -08:00
aistruct.h
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
automap.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
bm.h
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
cntrlcen.h
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
collide.h
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
config.h
Use array<ntstring> for CMMiscMusic
2014-12-22 04:35:48 +00:00
controls.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
credits.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
digi.h
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
effects.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
endlevel.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
escort.h
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
fireball.h
Use array<> for expl_wall_list
2015-02-28 19:36:01 +00:00
fuelcen.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
fvi.h
Combine object_intersects_wall_d outputs
2015-02-14 22:48:27 +00:00
fwdobject.h
Reduce inclusion of wall.h
2014-12-22 04:35:49 +00:00
fwdsegment.h
Use array<> for Side_to_verts
2015-02-05 03:03:50 +00:00
fwdwall.h
Fix clang build of fwdwall.h
2015-01-29 04:27:36 +00:00
game.h
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
gamefont.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
gamemine.h
Use partial_range to load textures
2014-12-20 04:36:11 +00:00
gamepal.h
Use PHYSFSX_gets_line_t for Current_level_palette
2014-12-20 04:36:08 +00:00
gamesave.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gameseg.h
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
gameseq.h
Use range_for for NumNetPlayerPositions
2014-12-23 04:20:27 +00:00
gauges.h
Remove constexpr on rgb_array_wrapper::operator[]
2015-03-21 21:11:12 +00:00
hostage.h
Remove obsolete hostage message support
2014-12-20 04:36:09 +00:00
hudmsg.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
inferno.h
Move d_fname helper methods to base class ntstring
2014-12-22 04:35:47 +00:00
kconfig.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
kmatrix.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
laser.h
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
lighting.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
menu.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
mission.h
Reuse mle_path as Mission_path
2015-01-15 04:30:03 +00:00
morph.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
multi.h
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
multibot.h
Remove unused parameters
2015-01-18 01:58:33 +00:00
multiinternal.h
Remove unused flag ammo
2015-02-14 22:48:30 +00:00
net_udp.h
ಠ_ಠ
2015-03-20 17:31:22 -04:00
newdemo.h
Pass PHYSFSX_* file extensions as counted array
2015-02-14 22:48:28 +00:00
newmenu.h
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
nvparse.h
Use ntstring for CMLevelMusicPath
2014-12-22 04:35:47 +00:00
object.h
Wrap submodel angles
2015-02-14 22:48:28 +00:00
objnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
paging.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
physics.h
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
piggy.h
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
player.h
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
playsave.h
Use ntstring for NetworkMessageMacro name
2015-01-12 00:26:02 +00:00
polyobj.h
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
powerup.h
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
render.h
Include <vector> in render.h
2015-01-11 18:10:40 +00:00
render_state.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
robot.h
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
scores.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
screens.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
segiter.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
segment.h
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
segnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
segpoint.h
Reduce inclusion of segment.h
2015-01-29 04:27:36 +00:00
slew.h
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
songs.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
sounds.h
Use array<> for Sounds
2014-12-14 05:22:59 +00:00
state.h
Pass nullptr for Descent 1 state_save_all filename_override
2014-12-30 02:09:23 +00:00
switch.h
Reduce inclusion of wall.h
2014-12-22 04:35:49 +00:00
terrain.h
Pass render_terrain vector by &
2014-11-01 03:12:57 +00:00
texmerge.h
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
text.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
textures.h
Remove textures.h #include "piggy.h"
2015-01-29 04:27:35 +00:00
titles.h
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
vclip.h
Remove various #include "gr.h"
2015-01-29 04:27:36 +00:00
vers_id.h
Make DXX_VERSION_*i be uint16_t
2015-02-14 22:48:29 +00:00
wall.h
Reorder wall_is_doorway to favor likely results
2015-01-12 00:26:03 +00:00
weapon.h
Fix seismic duration sync
2015-02-14 22:48:29 +00:00