dxx-rebirth/common/main
2017-08-11 23:43:54 +00:00
..
ai.h Unify AI cloak setup 2017-07-08 18:17:49 +00:00
aistruct.h
automap.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
bm.h
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
collide.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
config.h
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Split drop_powerup path for dropping robots 2017-08-11 23:43:53 +00:00
fuelcen.h Rename segment::value to segment::station_idx 2017-07-08 18:17:49 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Move valptridx array typedef to appear earlier 2017-08-11 23:43:53 +00:00
fwd-player.h
fwd-segment.h Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
fwd-wall.h Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
fwd-weapon.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
game.h Tighten Marker_viewer_num validation 2017-06-10 03:31:03 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gameseq.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
kmatrix.h
laser.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h Move single-file defines out of mission.h 2017-08-11 23:43:52 +00:00
morph.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multi.h Add const-qualifiers to some multi functions 2017-08-11 23:43:53 +00:00
multibot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multiinternal.h Shrink on-stack multibuf to size of command 2017-08-11 23:43:53 +00:00
net_udp.h Add const-qualifiers to some multi functions 2017-08-11 23:43:53 +00:00
newdemo.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
objnum.h
paging.h
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Simplify storing obsolete_primary_ammo 2017-08-11 23:43:53 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass draw_polygon_model orient by reference 2017-08-11 23:43:54 +00:00
powerup.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render_state.h
robot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
scores.h
screens.h
segiter.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
segment.h Remove obsolete serial typedefs 2017-08-11 23:43:54 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h
sounds.h
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00