dxx-rebirth/common/main
2018-09-19 02:13:30 +00:00
..
ai.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
aistruct.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
automap.h Generalize marker object number init 2018-09-09 01:00:39 +00:00
bm.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
cast_range_result.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cntrlcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
collide.h Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cvar.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_enumerate.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_srcloc.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
digi.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
effects.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
fireball.h Fold exploding walls into regular walls 2018-08-12 21:08:07 +00:00
fuelcen.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass vertex factory to create_shortpos_native 2018-09-19 02:13:30 +00:00
fwd-player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
fwd-segment.h Move Num_segments to new d_level_shared_segment_state 2018-09-19 02:13:29 +00:00
fwd-wall.h Eliminate more uses of valptridx::operator-> 2018-09-19 02:13:29 +00:00
fwd-weapon.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
game.h Pass Robot_info, valptridx factories to more methods 2018-09-19 02:13:29 +00:00
gamefont.h Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Pass vertex factory to extract_orient_from_segment 2018-09-19 02:13:30 +00:00
gameseq.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
morph.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
multi.h Warn users about tracker NAT hole punch feature 2018-06-21 03:08:36 +00:00
multibot.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multiinternal.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
net_udp.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
newdemo.h Cache player references 2017-08-13 20:38:31 +00:00
newmenu.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Generalize marker object number init 2018-09-09 01:00:39 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Factor out piggy bitmap loading code 2018-08-26 18:10:36 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
player.h Remove unnecessary inclusions of compiler-static_assert.h 2018-05-05 22:33:55 +00:00
playsave.h Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
polyobj.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
powerup.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
render.h Remove unused found_poly 2017-11-01 02:01:20 +00:00
render_state.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
robot.h Pass Robot_info, valptridx factories to more methods 2018-09-19 02:13:29 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
segment.h Pass vertex factory to create_shortpos_native 2018-09-19 02:13:30 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
selfiter.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
sounds.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
vclip.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
vers_id.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.h Eliminate more uses of valptridx::operator-> 2018-09-19 02:13:29 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00