dxx-rebirth/similar/main
Kp c172d2c4c4 Omit OBJ_PLAYER from window.rendered_robots
The only user of rendered_robots filters for type OBJ_ROBOT.
2015-10-18 21:01:19 +00:00
..
ai.cpp Cache get_local_player in ai.cpp 2015-09-26 21:17:13 +00:00
aipath.cpp Use range_for for validate_path 2015-10-13 02:43:24 +00:00
automap.cpp Make rotate_list result anonymous 2015-10-18 21:01:18 +00:00
bm.cpp Use range_for for properties_read_cmp 2015-10-09 02:46:09 +00:00
cntrlcen.cpp Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
collide.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
config.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
console.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
controls.cpp
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp Simplify object_nearby_aux return 2015-10-18 21:01:18 +00:00
fuelcen.cpp Shorten fuelcen_check_for_goal 2015-09-26 21:17:13 +00:00
fvi.cpp Move fvi globals into anonymous namespace 2015-10-03 17:17:49 +00:00
game.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
gamecntl.cpp Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
gamesave.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
gameseg.cpp Initialize all vertices in create_abs_vertex_lists 2015-10-03 17:17:50 +00:00
gameseq.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
gauges.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
hostage.cpp
hud.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
iff.cpp
inferno.cpp Improve .ini files and help message output 2015-10-11 22:21:00 +00:00
kconfig.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
kmatrix.cpp
laser.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
lighting.cpp Pass vobjptridx_t to compute_light_emission 2015-10-18 21:01:19 +00:00
menu.cpp Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
mglobal.cpp Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
multibot.cpp
net_udp.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
newdemo.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
newmenu.cpp Use operator?: for newmenu_draw gr_string strings 2015-09-29 02:41:22 +00:00
object.cpp Skip rendering Viewer sooner 2015-10-18 21:01:19 +00:00
paging.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
physics.cpp
piggy.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
player.cpp
playsave.cpp Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
polyobj.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
render.cpp Omit OBJ_PLAYER from window.rendered_robots 2015-10-18 21:01:19 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
state.cpp Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00