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ai.cpp
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Cache get_local_player in ai.cpp
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2015-09-26 21:17:13 +00:00 |
aipath.cpp
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Use range_for for validate_path
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2015-10-13 02:43:24 +00:00 |
automap.cpp
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Make rotate_list result anonymous
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2015-10-18 21:01:18 +00:00 |
bm.cpp
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Use range_for for properties_read_cmp
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2015-10-09 02:46:09 +00:00 |
cntrlcen.cpp
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
collide.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
config.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
console.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
controls.cpp
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credits.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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fireball.cpp
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Simplify object_nearby_aux return
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2015-10-18 21:01:18 +00:00 |
fuelcen.cpp
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Shorten fuelcen_check_for_goal
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2015-09-26 21:17:13 +00:00 |
fvi.cpp
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Move fvi globals into anonymous namespace
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2015-10-03 17:17:49 +00:00 |
game.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
gamecntl.cpp
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Shrink menu_bit_wrapper_t when B is empty
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2015-10-09 02:46:11 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Reuse computed string length
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2015-09-29 02:41:22 +00:00 |
gamesave.cpp
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Simplify add_missions_to_list
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2015-10-11 22:21:00 +00:00 |
gameseg.cpp
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Initialize all vertices in create_abs_vertex_lists
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2015-10-03 17:17:50 +00:00 |
gameseq.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
gauges.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
hostage.cpp
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hud.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
iff.cpp
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inferno.cpp
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Improve .ini files and help message output
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2015-10-11 22:21:00 +00:00 |
kconfig.cpp
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Reuse computed string length
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2015-09-29 02:41:22 +00:00 |
kmatrix.cpp
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laser.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
lighting.cpp
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Pass vobjptridx_t to compute_light_emission
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2015-10-18 21:01:19 +00:00 |
menu.cpp
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Add new autoselect-while-firing mode: "when firing stops"
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2015-10-18 18:11:57 +00:00 |
mglobal.cpp
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Move valptridx error reporting out of main header
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2015-10-13 02:43:25 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
multibot.cpp
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net_udp.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
newdemo.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
newmenu.cpp
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Use operator?: for newmenu_draw gr_string strings
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2015-09-29 02:41:22 +00:00 |
object.cpp
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Skip rendering Viewer sooner
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2015-10-18 21:01:19 +00:00 |
paging.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
physics.cpp
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piggy.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
player.cpp
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playsave.cpp
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Add new autoselect-while-firing mode: "when firing stops"
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2015-10-18 18:11:57 +00:00 |
polyobj.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
render.cpp
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Omit OBJ_PLAYER from window.rendered_robots
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2015-10-18 21:01:19 +00:00 |
robot.cpp
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scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
state.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |