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c124b0883f
dxx-rebirth
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arch
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zicodxx
c124b0883f
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
..
carbon
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
2010-12-24 10:06:03 +01:00
cocoa
add Mac source files
2008-01-01 11:18:22 +00:00
include
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
2011-01-13 12:36:19 +08:00
linux
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
ogl
Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries
2011-01-17 15:00:13 +01:00
sdl
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
win32
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
2010-12-05 20:33:25 +08:00