Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries

This commit is contained in:
zicodxx 2011-01-17 15:00:13 +01:00
parent b4f7151ac8
commit 587938363e
3 changed files with 6 additions and 3 deletions

View file

@ -5,6 +5,7 @@ D1X-Rebirth Changelog
arch/sdl/event.c: Still send idle events when receiving SDL joystick events, fixing possible joystick issues
main/menu.c: No referring to non-existent ogl_maxanisotropy for non-OGL build
main/kconfig.c, main/newmenu.c, ui/mouse.c: Fix cursor recentering issues - comment out redundant event_toggle_focus(1) calls in kconfig.c and newmenu.c and use event_toggle_focus(0) in ui_mouse_show()
arch/ogl/ogl.c: Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries
20110116
--------

View file

@ -1287,11 +1287,11 @@ void ogl_filltexbuf(unsigned char *data, GLubyte *texp, int truewidth, int width
c = data[i++];
}
}
else if (x==width) // end of bitmap reached - fill this pixel with last color to make a clean border when filtering this texture
else if (x == width && y < height) // end of bitmap reached - fill this pixel with last color to make a clean border when filtering this texture
{
c = data[(width*(y+1))-1];
}
else if (y==height) // end of bitmap reached - fill this row with color or last row to make a clean border when filtering this texture
else if (y == height && x < width) // end of bitmap reached - fill this row with color or last row to make a clean border when filtering this texture
{
c = data[(width*(height-1))+x];
}

View file

@ -477,7 +477,9 @@ int automap_idle(window *wind, d_event *event, automap *am)
}
vm_angles_2_matrix(&tempm,&am->tangles);
vm_matrix_x_matrix(&am->viewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
// vm_matrix_x_matrix(&am->viewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
Objects[Players[Player_num].objnum].orient = am->viewMatrix = tempm;
if ( am->viewDist < ZOOM_MIN_VALUE ) am->viewDist = ZOOM_MIN_VALUE;
if ( am->viewDist > ZOOM_MAX_VALUE ) am->viewDist = ZOOM_MAX_VALUE;