dxx-rebirth/arch
2011-01-20 12:17:24 +01:00
..
carbon Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight 2010-12-24 10:06:03 +01:00
cocoa add Mac source files 2008-01-01 11:18:22 +00:00
include For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle) 2011-01-13 12:36:19 +08:00
linux Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
ogl Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries 2011-01-17 15:00:13 +01:00
sdl Added a simple random function for the Jukebox; Removed one small printf I once added for debugging 2011-01-20 12:17:24 +01:00
win32 Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 20:33:25 +08:00