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ai.h
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Pass object_base &to boss_spew_robot
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2016-04-23 17:59:47 +00:00 |
aistruct.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
automap.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
bm.h
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
cli.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cli.h
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
cntrlcen.h
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.h
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Pass object &to collide_player_and_powerup
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2016-04-23 17:59:47 +00:00 |
config.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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cvar.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
cvar.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
digi.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
effects.h
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Pass thief ID to recreate_thief
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2016-04-06 03:34:15 +00:00 |
fireball.h
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fuelcen.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Pass object_base &to call_object_create_egg
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2016-04-23 17:59:47 +00:00 |
fwd-player.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
fwd-segment.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
fwd-wall.h
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Pass object &to blast_nearby_glass
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2016-04-23 17:59:47 +00:00 |
fwd-weapon.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
game.h
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
gamefont.h
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Rewrite simple numeric casts from C style to static_cast<>
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2016-07-06 01:54:24 +00:00 |
gamemine.h
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
gamepal.h
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
gamesave.h
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gameseg.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
gameseq.h
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
gauges.h
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Use range_for in bm.cpp
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2016-02-06 22:12:54 +00:00 |
hostage.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
hudmsg.h
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inferno.h
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Include dsx-ns.h in inferno.h for #define dsx
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2016-07-02 02:04:11 +00:00 |
kconfig.h
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Use inline namespace dcx for common/arch/sdl
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2015-12-05 22:57:24 +00:00 |
kmatrix.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
laser.h
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Move Missile_gun into player_info
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2016-07-06 01:54:25 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
mission.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
morph.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multi.h
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Add typedef for GMNames array
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2016-07-09 17:58:35 +00:00 |
multibot.h
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Pass object &to multi_send_robot_position
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2016-04-06 03:34:15 +00:00 |
multiinternal.h
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Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
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2016-06-06 17:26:59 +02:00 |
net_udp.h
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Move net_udp.cpp specific defines out of header
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2016-01-26 03:45:06 +00:00 |
newdemo.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
newmenu.h
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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physics.h
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Pass object &to phys_apply_rot
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2016-04-06 03:34:14 +00:00 |
piggy.h
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Remove always-zero piggy_page_flushed
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2016-05-22 17:49:30 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
polyobj.h
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
powerup.h
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Define Powerup_names only if EDITOR
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2016-07-09 17:58:34 +00:00 |
render.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
render_state.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
robot.h
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Define Robot_names only if EDITOR
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2016-07-09 17:58:34 +00:00 |
scores.h
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screens.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
segiter.h
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Move segment_object_iterator_t into segment_object_range_t
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2016-03-19 19:08:10 +00:00 |
segment.h
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Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t
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2016-06-01 01:52:45 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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sounds.h
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state.h
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Fix misplaced preprocessor directive
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2016-01-26 03:45:06 +00:00 |
switch.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
terrain.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
texmerge.h
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text.h
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
textures.h
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titles.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
valptridx.tcc
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Add file/line to valptridx output when available
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2016-04-06 03:34:13 +00:00 |
vclip.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
vers_id.h
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wall.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
weapon.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |