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ai.cpp
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Use on-stack bit array for tracking AI segment visits
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2013-12-15 18:50:39 +00:00 |
aipath.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
automap.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
bm.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
cntrlcen.cpp
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collide.cpp
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Remove unused flag OF_HARMLESS
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2013-12-07 18:41:35 +00:00 |
config.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
console.cpp
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Use con_puts instead of con_printf where possible
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2013-12-17 04:03:34 +00:00 |
controls.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |
credits.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Use con_puts instead of con_printf where possible
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2013-12-17 04:03:34 +00:00 |
effects.cpp
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endlevel.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
fireball.cpp
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Use buddy_message_str instead of buddy_message where possible
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2013-12-17 04:03:34 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gamecntl.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gamefont.cpp
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gamemine.cpp
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Move similar/main/gamemine.c -> similar/main/gamemine.cpp
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2013-12-01 23:55:50 +00:00 |
gamerend.cpp
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Switch gr_printf(x,y,s) to gr_string(x,y,s)
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2013-12-06 04:02:13 +00:00 |
gamesave.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gameseg.cpp
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Use C++ array for Automap_visited
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2013-12-15 18:46:42 +00:00 |
gameseq.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gauges.cpp
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Use powerup_basic_str instead of powerup_basic where possible
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2013-12-17 04:03:34 +00:00 |
hostage.cpp
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hud.cpp
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Use HUD_init_message_literal instead of HUD_init_message where possible
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2013-12-17 04:03:34 +00:00 |
iff.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
inferno.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
kconfig.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
kmatrix.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
laser.cpp
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Pass shot orientation with each weapon packet
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2013-12-05 13:11:49 +01:00 |
lighting.cpp
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Make Obj_light_xlate const
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2013-11-28 00:27:43 +00:00 |
menu.cpp
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Add type checking for select_file_recursive
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2013-12-17 04:01:21 +00:00 |
mglobal.cpp
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mission.cpp
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Add type checking for newmenu_listbox
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2013-12-17 03:58:17 +00:00 |
morph.cpp
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multi.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
multibot.cpp
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net_udp.cpp
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Fixed usage of nm_messagebox_str in net_udp_process_dump
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2013-12-16 06:23:06 +01:00 |
newdemo.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
newmenu.cpp
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Use nm_messagebox_str instead of nm_messagebox where possible
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2013-12-17 04:03:34 +00:00 |
object.cpp
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Added code which draws activated headlights or their absence to g3_draw_polygon_model. This was never implemented in D2X - probably because most of interp.c was adopted from D1X.
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2013-12-16 08:37:51 +01:00 |
paging.cpp
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Make super_boss_gate_type_list const
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2013-11-28 00:27:43 +00:00 |
physics.cpp
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piggy.cpp
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Use static_assert where available
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2013-12-13 03:44:02 +00:00 |
player.cpp
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playsave.cpp
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Removed short packets and added segment number to quaternion structure
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2013-12-09 14:00:23 +01:00 |
polyobj.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
powerup.cpp
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Use powerup_basic_str instead of powerup_basic where possible
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2013-12-17 04:03:34 +00:00 |
render.cpp
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Make render translation tables static const
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2013-11-28 00:27:43 +00:00 |
robot.cpp
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scores.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
slew.cpp
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songs.cpp
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Switch PHYSFSX_fgets to auto-sized variant where possible
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2013-12-07 18:39:19 +00:00 |
state.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
switch.cpp
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Add type checking to nm_messagebox format string
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2013-12-15 21:54:17 +00:00 |
terrain.cpp
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Move terrain lighting data onto stack
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2013-11-28 00:27:43 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
vclip.cpp
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vers_id.cpp
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Record build environment in generated file
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2013-12-01 00:56:24 +00:00 |
wall.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
weapon.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |