dxx-rebirth/ChangeLog
2003-11-04 12:27:15 +00:00

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2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
* installation.txt: tell to install d1 .pig for better textures
2003-11-04 Bradley Bell <btb@icculus.org>
* main/mission.c, main/mission.h, main/piggy.h: added hogsize for
oem d1 v1.0 and registered d2 v1.0, comments
2003-11-03 Bradley Bell <btb@icculus.org>
* main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
all d1 shareware - even though files are different!
* main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
shareware d1 v1.4
* main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
registered d1 v1.0
* main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
registered d1 v1.0
2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
* main/movie.c: when no movies are found, divide by six the
number of warning lines sent to stdout
2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
* include/byteswap.h: fix stupid copy/paste error
2003-10-24 Bradley Bell <btb@icculus.org>
* 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
gr_linear_rep_movsd_2x instead of almost identical
gr_linear_movsd_double. Better since we have assembly versions.
2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
* main/gamemine.c, main/piggy.c: fix "psychedelic" walls
in d1 prisons
2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
* main/gameseq.c, main/multi.c, main/multi.h: fix compilation
error with --disable-network, move reset_network_objects()
from gameseq.c to multi.c
2003-10-14 Bradley Bell <btb@icculus.org>
* AUTHORS, NEWS: stuff
* arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2003-10-12 Bradley Bell <btb@icculus.org>
* main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
shareware stuff
2003-10-12 Aaron Plattner <plattner@caltech.edu>
* arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
arch/win32/Makefile.am, arch/win32/ipx_drv.h,
arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
arch/win32/ipx_win.c, arch/win32/winnet.c,
arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
main/multi.h, main/network.c: add IPv4 multicasting support
2003-10-11 Bradley Bell <btb@icculus.org>
* main/endlevel.c, main/piggy.c: fixed endlevel stuff
* main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
main/menu.c, main/mission.h, main/network.c, main/weapon.c,
main/weapon.h: lots of shareware and oem fixes
2003-10-10 Bradley Bell <btb@icculus.org>
* arch/win32/winnet.c: fixed stupid win32 network bug
2003-10-10 Bradley Bell <btb@icculus.org>
* main/piggy.c: increased D1_MAX_TMAP_NUM
2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
* main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
which are animated in d2, refactorizes d1 texture reading
2003-10-10 Bradley Bell <btb@icculus.org>
* arch/linux/linuxnet.c, main/automap.c, main/automap.h,
main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
main/collide.h, main/compbit.h, main/config.h, main/console.c,
main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
main/physics.c, main/physics.h, main/piggy.h, main/player.c,
main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
main/powerup.h, main/render.c, main/render.h, main/reorder.h,
main/robot.c, main/scores.h, main/screens.h, main/segment.c,
main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
main/wall.h: comments/formatting
2003-10-09 Bradley Bell <btb@icculus.org>
* main/text.c: fix text when using old datafiles
* main/laser.h: comments/whitespace
* main/laser.c, main/weapon.c: fixed smart missiles and smart
mines w/shareware data
* include/DT_drawtext.h: deleted unused file
2003-10-08 Bradley Bell <btb@icculus.org>
* main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
* arch/win32/ipx_udp.c: use closesocket() instead of close()
* arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
main/menu.c: Disabled 'd2x keys' weapon selection
2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
* main/object.h, main/multi.h: get rid of most warnings issued by
cpp-precomp of gcc from Mac OS X dev tools
2003-10-05 Bradley Bell <btb@icculus.org>
* NEWS, configure.ac: increment version number
* cfile/cfile.c: better handling of CRLF text files (when that is
the native format)
* utilities/hogcreate.c, utilities/hogextract.c,
utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
reading/writing files
* arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
support for win32
2003-10-04 Bradley Bell <btb@icculus.org>
* cfile/cfile.c, main/config.c: oops, fgets does not return EOF
* main/netmisc.c: change byte to sbyte, comments/whitespace
2003-10-03 Bradley Bell <btb@icculus.org>
* cfile/cfile.c, main/config.c: fix win32 eof bug.
* arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
networking fixes
* iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
main/object.c, main/object.h, main/paging.c, main/player.h,
main/robot.h, main/segment.h, main/state.c, main/switch.c,
main/switch.h, main/titles.c, main/wall.c, main/wall.h,
main/weapon.c, main/weapon.h: change byte to sbyte,
comments/whitespace
* 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
* configure.ac: better checking for timeval
2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
* arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
arch/win32/winnet.c, configure.ac, include/byteswap.h,
include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
main/multibot.c, main/network.c: Make network architecture
choosable from game menu, add support for UDP/IP on Mac OS X and
Solaris
2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
* include/byteswap.h: added macros for coping with alignment
issues
2003-10-02 Bradley Bell <btb@icculus.org>
* main/multi.h: added padding to little-endian version of
netgame_info
* arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
* main/netmisc.c: delete duplicate function
2003-10-01 Bradley Bell <btb@icculus.org>
* main/bm.c: make sure d1_texture_indices gets freed between
levels
2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
* main/piggy.h: fix size of d1 shareware descent.pig
2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
* main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
main/gameseq.c, main/piggy.c: fix loading of d1 texture
replacements for non-animated textures
2003-08-02 Matthew Mueller <donut@dakotacom.net>
* main/controls.c: use fixed 20fps wiggle
2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
* Makefile.am, debian/changelog.in, debian/control,
debian/d2x-common.dirs, debian/d2x-common.install,
debian/d2x-common.manpages, debian/d2x-gl.files,
debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
utilities/Makefile.am, utilities/hogcreate.1,
utilities/hogextract.1, utilities/mvlcreate.1,
utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
add man pages, distribute utility programs in new d2x-common deb
* rpm/d2x.spec.in: updated rpm spec file
2003-08-02 Bradley Bell <btb@icculus.org>
* cfile/cfile.c: update raw_position in cfputc and cfputs
2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
* main/piggy.c: make error message more friendly
* main/piggy.c: simplify copying of bitmap flags
* arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
networking fixes
* cfile/cfile.c: revert to always using custom fgets
* main/endlevel.c, main/mission.c: handle missing exit sequence
components gracefully
* main/playsave.c: comments
2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
* cfile/cfile.c: update raw_position in cfwrite
* main/network.c: comments/formatting
2003-06-22 Bradley Bell <btb@icculus.org>
* cfile/cfile.c: use standard fgets for non-archive files
* main/movie.c: use con_printf for missing movie warning
2003-06-18 Bradley Bell <btb@icculus.org>
* main/movie.c: fixed cfile conversion of movielib code
* main/console.c, main/hud.c: strip out colors, etc when printing
to stdout
* include/u_mem.h: fix NDEBUG calloc macro
2003-06-15 Bradley Bell <btb@icculus.org>
* include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
old fileutil stuff
* 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
main/scores.c, main/state.c, main/text.c, misc/args.c,
misc/strio.c: convert file i/o to cfile
2003-06-14 Bradley Bell <btb@icculus.org>
* include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
writing and other modes besides "rb" (mostly taken from
freespace2)
2003-06-09 Bradley Bell <btb@icculus.org>
* 2d/palette.c, main/kludge.c: gr_copy_palette not really a
kludge, I think
* include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
from physfs branch
2003-06-07 Taylor Richards <taylor@icculus.org>
* libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2003-06-07 Bradley Bell <btb@icculus.org>
* main/console.c: fix non-console build
* main/gamesave.c: comments
* main/bm.c: remove redundant break
2003-06-06 Bradley Bell <btb@icculus.org>
* main/gauges.c, main/kconfig.c: comments/formatting
* console/.cvsignore: added .cvsignore
* main/console.c: can't write to console after it's closed
2003-06-05 Bradley Bell <btb@icculus.org>
* arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
console/internal.c, console/internal.h, include/CON_console.h,
include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
finish console conversion away from SDL
2003-06-04 Bradley Bell <btb@icculus.org>
* console/CON_console.c, include/CON.console.h, include/console.h,
main/console.c, main/game.c: console conversion to native gr,
console resizing
* include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
put prototype for gr_bm_bitblt in gr.h
2003-06-03 Bradley Bell <btb@icculus.org>
* console/CON_console.c, console/DT_drawtext.c,
console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
main/console.c: use native fonts for console
* main/playsave.c: use shorts for short data
2003-06-02 Bradley Bell <btb@icculus.org>
* configure.ac, main/console.c: set console background, fix
whitespace
2003-06-01 Bradley Bell <btb@icculus.org>
* Makefile.am, arch/sdl/event.c, configure.ac,
console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
console/internal.c, include/CON_console.h, include/DT_drawtext.h,
include/console.h, main/console.c, main/game.c, main/gamecntl.c,
main/gamerend.c: added console code (from SDL_console)
2003-05-30 Bradley Bell <btb@icculus.org>
* README: minor update
2003-05-28 Bradley Bell <btb@icculus.org>
* Info.plist.in, Makefile.am, configure.ac: add support for MacOS
X bundle
0.2.5:
2003-06-06 Bradley Bell <btb@icculus.org>
* main/kconfig.c: fix crash in control menus
* main/gauges.c: force cockpit redraw in opengl
* main/gamerend.c: move ogl swap, so cockpit and console get
rendered properly
2003-06-01 Bradley Bell <btb@icculus.org>
* configure.ac, libmve/mveplay.c: define struct timeval if needed
0.2.4:
2003-05-12 Bradley Bell <btb@icculus.org>
* configure.ac: increment version number
* main/bm.c: use con_printf for exit model warnings
* configure.ac: must check for timespec after setting -mno-cygwin
* main/inferno.c: added -nohogdir and -userdir options
* NEWS, main/titles.c: use briefings with no extension
0.2.3:
2003-04-30 Bradley Bell <btb@icculus.org>
* configure.ac: have to include time.h when checking for nanosleep
* configure.ac, libmve/mveplay.c: use autoconf to check for struct
timespec
* Makefile.am, NEWS, README, configure.ac: fix linking bug,
increment version number
* main/Makefile.am: make dist fix
0.2.2:
2003-04-29 Bradley Bell <btb@icculus.org>
* configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
fixes for OS X 10.2
2003-04-24 Bradley Bell <btb@icculus.org>
* configure.ac: increment version number
* main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
is always included.
2003-04-24 Ingo van Lil <inguin@gmx.de>
* main/render.c: fix misspellings of NDEBUG
0.2.1:
2003-04-14 Bradley Bell <btb@icculus.org>
* cfile/cfile.c: prefer files from d2 hog over d1 hog
2003-04-11 Bradley Bell <btb@icculus.org>
* main/automap.c, main/gamemine.c, main/menu.c: fix compiler
warnings
0.2.0:
2003-04-11 Bradley Bell <btb@icculus.org>
* libmve/mveplay.c: use _sleep instead of sleep on win32
* Makefile.am, README, README.utils, arch/sdl/digi.c,
arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
include/cfile.h, include/error.h, libmve/Makefile.am,
libmve/decoders.h, main/Makefile.am, main/endlevel.c,
main/endlevel.h, main/playsave.c, misc/fileutil.c:
utilities/Makefile.am: comments/formatting/dist problems
* configure.ac: use different defines for os x
2003-04-07 Bradley Bell <btb@icculus.org>
* include/error.h, misc/error.c: put some old stuff back in,
eliminate duplicate error messages
* main/text.c: don't die on text not found
formatting
* main/inferno.c: print some useful info if hog not found, allow
-help to work if no text available
2003-04-07 Steffen Pohle <stpohle@gmx.net>
* arch/linux/Makefile.am: revert to previous version, so linux
joystick works
2003-04-03 Bradley Bell <btb@icculus.org>
* main/endlevel.c: fixed exit model scheme yet again
2003-04-02 Bradley Bell <btb@icculus.org>
* misc/error.c: call Int3 on Assert
* main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
trigger reader
* main/wall.c: don't die when trying to toggle nonexistent
segment... vertigo level 10 is buggy!
* main/gamemine.c: comments/formatting
2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
* arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
main/inferno.c: Allow use of 22K sound samples
2003-03-29 Bradley Bell <btb@icculus.org>
* arch/ogl/gr.c: default to bitmapped reticle
* main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
main/polyobj.c: rewrote endlevel stuff to reread exit model info
every time
* arch/sdl/joy.c: fixed text seen for hats in control config
screen
2003-03-28 Bradley Bell <btb@icculus.org>
* main/bm.c: heh, model nums in vertigo are hardcoded,
N_D2_POLYGON_MODELS can't change
* configure.ac, include/d1x.xpm, include/descent.xpm,
arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
SDL_image
2003-03-27 Bradley Bell <btb@icculus.org>
* main/text.h: fixed text references for hat directions
* arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2003-03-26 Bradley Bell <btb@icculus.org>
* main/playsave.c: make d2x keys backward compatible
2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
* arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
joysticks
2003-03-26 Bradley Bell <btb@icculus.org>
* main/piggy.c: fix crash when d1 data not present
* main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
read/write from plr file
* main/ai.h, main/collide.c, main/escort.c, main/escort.h,
main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
added escort.h header
2003-03-25 Bradley Bell <btb@icculus.org>
* main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
D1_PIGFILE ("descent.pig") macro
* main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
models from d1 pig file
* main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
main/piggy.h: ability to load exit model bitmaps (or any bitmap,
really) from d1 pig file
2003-03-23 Bradley Bell <btb@icculus.org>
* main/bm.c: stop extra robots from overwriting exit models
* include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
texture list doesn't get full
* main/bm.c: fix mem leak when reading extra robots
2003-03-21 Bradley Bell <btb@icculus.org>
* main/menu.c: Added option to set movie resolution (mostly works)
2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
* main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
replacement functions to piggy.c
* main/gameseq.c: attempt to support mac d1 descent.pig
* main/bm.c: fix mem leak
* main/gameseq.c: fix bug: when opening d1 level 1 with oem data
files, both d1 and d2 oem briefing where showed
* main/inferno.c, main/movie.c: Change the default movie
resolution to "high", implement the option -lowresmovies
2003-03-20 Bradley Bell <btb@icculus.org>
* arch/sdl/rbaudio.c, main/songs.c: cd detection works now
* main/piggy.c: comments
2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
* main/gameseq.c: delete duplicate function
* 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2003-03-19 Bradley Bell <btb@icculus.org>
* arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
(cddb discid) support
* arch/sdl/digi.c, main/kludge.c: implemented
digi_link_sound_to_object3 for looping sounds, other looping stuff
* arch/sdl/gr.c: removing dependencies on stuff in main/
* arch/linux/Makefile.am, arch/linux/init.c,
arch/linux/linuxnet.c, arch/linux/include/ukali.h,
arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
other header cleanups
* arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
* 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
load d1 textures for d1 levels
2003-03-19 Bradley Bell <btb@icculus.org>
* 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
housekeeping
* README: added some OS X info
2003-03-17 Bradley Bell <btb@icculus.org>
* main/newdemo.c: simplify DEMO_FILENAME macro
* main/console.c, main/game.c: enable experimental console support
* main/gamerend.c: fixed location of fps meter in multi
2003-03-16 Bradley Bell <btb@icculus.org>
* main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
also look in shared data dir for demos
* main/newdemo.c, main/newdemo.h: comments/formatting
2003-03-15 Christopher Thielen <chris@luethy.net>
* main/kludge.c: set CDROM_dir back to "." - tricks game into
thinking d2 cd is always present
2003-03-15 Bradley Bell <btb@icculus.org>
* 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
scores
* arch/sdl/rbaudio.c: formatting, enabled volume control under
linux
* arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
gr_init. don't really know why this works, though
2003-03-14 Bradley Bell <btb@icculus.org>
* main/gameseq.c: fix Bitmap_replacement_data mem leakage
* unused/bios/rbaudio.h: removed duplicate file
2003-03-14 Christopher Thielen <chris@luethy.net>
* arch/sdl/rbaudio.c: stop cd audio when exiting
2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
* main/gamecntl.c: add comments to the "only matt knows" cheats
2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
* main/gamemine.c: formatting, better texture conversion for d1
levels
2003-03-14 Bradley Bell <btb@icculus.org>
* main/piggy.c: must swap all mac version pigfiles
* main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
main/multi.c: formatting, minor cleanups
* 2d/rle.c: need to swap line_size on bigendian machines
* main/mission.c, main/mission.h: detect mac full version hogfile
2003-03-13 Bradley Bell <btb@icculus.org>
* arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
added joy/mouse sensitivity slider, increased range to 16, and
added d2x keys menu
* main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
joydefs to main
* arch/linux/Makefile.am: removed extra backslash
* TODO, installation.txt: updated some documentation
* main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
menu, with maxfps option
2003-03-12 Bradley Bell <btb@icculus.org>
* main/game.c, main/game.h, main/inferno.c: added -maxfps option
* arch/linux/alsadigi.c, arch/linux/findfile.c,
arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
arch/linux/include/music.h, arch/linux/include/serial.h,
arch/linux/include/ukali.h: formatting
2003-03-11 Chris Arena <ccarena@cox.net>
* main/menu.c: fixed brightness slider
2003-03-01 Bradley Bell <btb@icculus.org>
* main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
robots and animated bitmaps work, but colors are messed up
2003-02-28 Bradley Bell <btb@icculus.org>
* main/player.h: whitespace
* main/automap.c, main/cntrlcen.c, main/collide.c,
main/gamerend.c: use Builtin_mission_num instead of 0 (if
descent.hog is present, d1 becomes mission 0)
* configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
arch/win32/ipx_win.c, arch/win32/mingw_init.c,
arch/win32/winnet.c: MinGW compiles with network enabled again,
but still doesn't work
* NEWS: Updated
2003-02-28 Bradley Bell <btb@icculus.org>
* 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
many opengl glitches
2003-02-27 Bradley Bell <btb@icculus.org>
* main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
main/network.c, main/network.h: noted that hoard.ham is only needed
for multiplayer HOARD games, and should not be equated with
"vertigo". put HoardEquipped() back in network.c.
* arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
use timer_delay instead of d_delay
2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
* main/render.c: added replacement qsort for solaris
2003-02-26 Bradley Bell <btb@icculus.org>
* main/gamemine.c: texture conversion for d1 shareware
2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
* main/gamemine.c: better texture conversion for d1 levels
2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
* main/kconfig.c: fix joystick support under MinGW
2003-02-26 Bradley Bell <btb@icculus.org>
* main/playsave.c: fix swapping glitch
* configure.ac, readme.txt: clean stuff up, getting ready for
0.2.0 release
* main/titles.c: begin support for rendering spinning robots in
briefings
* main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
mission
* main/gamemine.c: load d1 shareware levels!
2003-02-25 Bradley Bell <btb@icculus.org>
* TODO: update
* autogen.sh: add warning about old auto* versions, use
automake --copy
2003-02-24 Bradley Bell <btb@icculus.org>
* main/gameseq.c, main/movies.c, main/titles.c: Descent I
briefings mostly working
* main/movie.c, main/titles.c: fixed some more briefing glitches
2003-02-23 Bradley Bell <btb@icculus.org>
* main/movie.c: fixed crash when using shareware data files
without -nohires
* arch/sdl/digi.c: fix crash on non-existent sounds
(i.e. shareware data)
2003-02-22 Bradley Bell <btb@icculus.org>
* main/titles.c: fixed fullscreen toggle in briefings
2003-02-21 Bradley Bell <btb@icculus.org>
* configure.ac: check for mingw when enabling nasm
* main/playsave.c: enable loading player files of either byte
order
2003-02-20 Bradley Bell <btb@icculus.org>
* main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
* arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
#343, not "rest of solution to bug #344"
* arch/sdl/timer.c, include/timer.h: revert to more accurate
timers
* main/kludge.c: partial solution to bug #344
* Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
* compilerdefs.txt: added linux/mips info
* ChangeLog: clean up changelog
2003-02-19 Bradley Bell <btb@icculus.org>
* libmve/mveplay.c: os x needs nanosleep prototype.
2003-02-18 Bradley Bell <btb@icculus.org>
* .cvsignore, libmve/.cvsignore: added files to .cvsignore
* include/libmve.h, libmve/mveplay.c, main/movie.c: added function
to disable/enable audio
* libmve/: mve_main.c, mveplay.c: bigendian fixes
* main/: movie.h, titles.c: make sure movie's palette is set before
writing briefing text. Fixes bug #359
* libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
of a chunk
* misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
formatting
* maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
formatting
* texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
formatting
* include/libmve.h: blah
2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
* main/render.c: 2nd attempt to fix solaris qsort bug
2003-02-18 Bradley Bell <btb@icculus.org>
* configure.ac, include/pstypes.h: put alignment detection in
configure.ac
2003-02-17 Bradley Bell <btb@icculus.org>
* Makefile.am, README.utils, configure.ac, include/libmve.h,
include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
moved mve stuff to separate subdir
* include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
mve code. Fixes (at least) bugs #41, #348, and #350.
2003-02-14 Bradley Bell <btb@icculus.org>
* main/Makefile.am: no more Makefile.mveplay. again
* main/mveplay.c: typo
2003-02-13 Bradley Bell <btb@icculus.org>
* utilities/mvlextract.c: uint -> unsigned int
* main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
standalone mveplayer, win32 support
* main/movie.c: random bugfixes, win32 support
* arch/sdl/Makefile.am: formatting
* configure.ac: disable networking on mac/win for now
* main/newmenu.c: comments
2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
* 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
redundant swap functions.
2003-02-13 Bradley Bell <btb@icculus.org>
* ChangeLog: update changelog
2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
* 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
polymodel alignment issues.
2003-02-13 Bradley Bell <btb@icculus.org>
* utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
fix various little bugs
* main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
* main/: Makefile.am, Makefile.mveplay: build mveplayer from
regular makefiles
* README.utils: new file
* main/: mve_main.c, mveplay.c: more movie fixes
* README: updated README
* 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2003-02-12 Bradley Bell <btb@icculus.org>
* utilities/mvlextract.c: bigendian mvl support
* main/mveplay.c: formatting, stuff
* main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
truecolor mve support, standalone mveplayer
* include/mve_audio.h, include/mvelib.h, main/decoder16.c,
main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
standalone mveplayer
2003-01-22 Bradley Bell <btb@icculus.org>
* include/: interp.h, interp.h: restore prototype for
swap_polygon_model_data
2003-01-21 Bradley Bell <btb@icculus.org>
* main/piggy.c: use memcpy to avoid alignment problem
* compilerdefs.txt: updated some defs, added sunos/sparc
2003-01-15 Bradley Bell <btb@icculus.org>
* main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
* main/gamemine.c: attempting to support d1 shareware
* compilerdefs.txt: update defs
2003-01-15 David Costanzo <david_costanzo@yahoo.com>
* main/mveplay.c: fix several bugs, comments, formatting.
2003-01-15 Bradley Bell <btb@icculus.org>
* arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
include/error.h, main/gamecntl.c, main/inferno.c: changed path for
SDL headers
* arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
formatting, comments
2003-01-11 Bradley Bell <btb@icculus.org>
* main/: mission.c, mission.h: attempt to support d1 for mac
mission
* arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
* main/object.h: foo
2003-01-09 Bradley Bell <btb@icculus.org>
* main/movie.c: use ifdef around gr_toggle_fullscreen
2003-01-07 Bradley Bell <btb@icculus.org>
* Makefile.am, descent.msn, installation.txt, main/mission.c,
main/mission.h: don't need .msn file for descent.hog anymore
* README: stuff
2003-01-06 Bradley Bell <btb@icculus.org>
* main/mission.h, main/mission.c: comments
* README, TODO, cvshowto.txt, installation.txt, debian/copyright:
documentations
2003-01-03 Bradley Bell <btb@icculus.org>
* utilities/: txb2txt.c, txt2txb.c: remove old files
* 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
* main/polyobj.c: attempt to make read_model_file
bigendian-friendly
* main/menu.c: move vertigo text
2003-01-02 Bradley Bell <btb@icculus.org>
* 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
main/polyobj.h: cleanup alignment changes
* NEWS, 3d/interp.c, include/3d.h, include/interp.h,
include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
main/object.h: fix alignment issues on sparc
* cvshowto.txt: update cvs info
* NEWS: news
* 2d/rle.c: make rle_swap handle RLE_BIG
2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
* main/render.c: workaround solaris qsort bug
2003-01-01 Steffen Pohle <stpohle@gmx.net>
* arch/linux/linuxnet.c, arch/linux/ukali.c,
arch/linux/include/ukali.h, main/inferno.c: enabled kali
* arch/linux/Makefile.am: enabled linux joystick, kali
* configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
arch/sdl/event.c: enabled linux joystick
2002-12-31 Bradley Bell <btb@icculus.org>
* main/gamemine.c: simplified warning msg
* NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
* main/render.h: fix compiler warning
2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
* 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
2002-12-24 Bradley Bell <btb@icculus.org>
* main/mission.c: fixes an infinite loop which was caused by d2x
thinking d2demo was a descent 1 mission
2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
* arch/ogl/ogl.c, main/render.c: fix compiler warnings.
2002-12-24 Bradley Bell <btb@icculus.org>
* main/render.c: comments
2002-10-30 Bradley Bell <btb@icculus.org>
* main/inferno.c: add help for -hogdir option
* main/inferno.c: added -hogdir option
2002-10-28 Bradley Bell <btb@icculus.org>
* main/: inferno.c, menu.c: enabled Vertigo displays
* include/3d.h: typo
2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
* 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
main/netmisc.c, main/network.c: simplify and eliminate redundant
swap macros.
2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
* maths/fixc.c: fix infinite loop in quad_sqrt.
* 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
maths/vecmat.c: sparc/sunos support: rename quad to quadint.
2002-10-12 Bradley Bell <btb@icculus.org>
* 2d/2dsline.c: handle BM_OGL in gr_scanline()
2002-10-11 Bradley Bell <btb@icculus.org>
* main/hud.c: make hud_message work correctly
* 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
enable -nofade
* main/network.c: formatting, small fixes
2002-10-10 Bradley Bell <btb@icculus.org>
* main/netmisc.h: no swap_object for little-endian
* main/: netmisc.h, network.c: use macros to simplify network
endian conversion
* main/piggy.c: disable autodetect of mac pig (use --enable-macdata
for now)
* main/inferno.c: enable loading screen for mac shareware with
-nohires
* main/netmisc.c: whitespace
* 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
comments
* main/hud.c: whitespace
* configure.ac: remove shareware build, add macdata build
* main/songs.c: whitespace
* 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
whitespace
* 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
assembly
2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
* cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
comments, formatting, etc.
* iff/iff.c: fix bigendian iff loading.
2002-10-03 Bradley Bell <btb@icculus.org>
* utilities/txb2tex.c: typo
* 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
whitespace
* arch/sdl/mouse.c: whitespace
2002-09-19 Bradley Bell <btb@icculus.org>
* main/kconfig.c: fix a oops, add old logs
* main/kconfig.c: support for >3 mouse buttons
2002-09-18 Bradley Bell <btb@icculus.org>
* include/gr.h: fix palette swap define
2002-09-14 Bradley Bell <btb@icculus.org>
* main/titles.c: load hires briefing screen if lores doesn't exist
(i.e. vertigo) and MenuHires=0
2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
* main/: multi.h, network.h: pack some structures for ipx
compatibility.
2002-09-14 Bradley Bell <btb@icculus.org>
* cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
and load_endlevel_data() to expect newline-terminated strings, fix
load_game_data to read null-terminated string for
Current_level_name
2002-09-07 Bradley Bell <btb@icculus.org>
* main/newmenu.c: added error message
* main/menu.h: enable -nohires with mac shareware
* 2d/palette.c, include/gr.h: enable 0/255 palette swap
* 2d/font.c: enable 0/255 palette swap for fonts
* 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
fix
* 2d/2dsline.c: fix ogl blooper
2002-09-05 Bradley Bell <btb@icculus.org>
* 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
way
* include/strutil.h: need string.h for strcasecmp
* include/rle.h: okay, maybe it needs to be this way
* include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
* 2d/scalec.c: more stuff from d2src
* 2d/rle.c: more stuff from d2src, formatting
* 2d/font.c: useless cruft
* 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
* 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
grdef.h to bitblt.c
2002-09-04 Bradley Bell <btb@icculus.org>
* include/grdef.h: fix compiler warnings
* 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
* include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
obviously
* main/game.c: we want the mac ibitblt for everything but dos and
windows, I think.
* main/texmerge.c: these routines are in tmerge.c
* main/credits.c: enable credits for mac and oem data
* main/bm.c: use either exit.ham or exit.pofs
* include/ibitblt.h: enable some more code from d2src
* include/gr.h: enable mac ubitblt_double
* 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
* include/grdef.h: moved some inline asm from linear.h
* 2d/ibitblt.c: brought in line with original d2 version
* 2d/bitblt.c: reverted to original d2 version of this file, then
added d1x enhancements
* 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
* 2d/linear.h: moved these back to their original locations
(bitblt.c, grdef.h)
* main/mveplay.c: close some memory holes, speed up palette loading
* main/movie.c: added fullscreen toggle while playing movies
* main/inferno.c: comment out -superhires help text (always on)
* include/timer.h: added approx_fsec_to_usec macro
* arch/sdl/joy.c: fix compiler warning
2002-09-01 Bradley Bell <btb@icculus.org>
* main/network.c: oops
* main/: movie.c, mveplay.c, mveplay.h: more movie improvements
* arch/sdl/timer.c, include/timer.h: added timer_delay, faster
timer_get_fixed_seconds
* TODO: todo
2002-08-31 Bradley Bell <btb@icculus.org>
* TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
improvements
* main/multi.h: network endian stuff
* 2d/font.c, include/gr.h: fast file i/o for font headers
* arch/win32/arch_ip.cpp: unused file
* main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
bigendian networking fixes
* main/menu.c: make net menu more accurate, also make superhires
always on
* include/pstypes.h: better to have __pack__ all the time, I think.
needed for networking, e.g.
* arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
backtrack
* arch/win32/Makefile.am: unused file
* TODO: todo stuff
2002-08-30 Bradley Bell <btb@icculus.org>
* arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
* main/: newmenu.h, titles.c: formatting
* NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
main/multi.h: networking works, finally
* TODO: added TODO file
* arch/linux/arch_ip.cpp: unused fine
* README: network sorta working
* main/: Makefile.am, multi.c, network.c, network.h: more
networking fixes
* main/menu.c: load builtin mission correctly
* main/inferno.c: documentation
* main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
out of network
* main/Makefile.mveplay: don't need no more
2002-08-29 Bradley Bell <btb@icculus.org>
* main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
stuff
* include/ipx_drv.h: more network fixing
* arch/linux/include/ipx_drv.h: more network fixing
* include/ipx.h: formatting
* arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
* NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
main/inferno.c: fixed networking fuck-up?
* Makefile.am: moved mingw info to README
* README, mingw32.txt: moved mingw info to README
2002-08-27 Bradley Bell <btb@icculus.org>
* utilities/mvlextract.c: allow specifying file to extract
* utilities/: tex2txb.c, txb2tex.c: use default extension to
convert tex<->txb
* utilities/hogextract.c: allow specifying file to extract
* main/mission.c: Have to get mission_num _after_ promoting...
* main/: gameseq.c, titles.c: beginning d1 briefing support
* descent.msn: beginning d1 briefing support
* main/: titles.c, titles.h: d1-style mission briefings
* main/piggy.h: whitespace
* main/movie.c: beginning robot movie support, fall back on lo/hi
res if hi/lo not available
* main/mission.c: added Builtin_mission_num for builtin mission,
D1Hogdir, d1-style mission briefings
* main/: gameseq.c, mission.h: added Builtin_mission_num for
builtin mission
* cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
(for d1 missions that need d1 data)
* 2d/ibitblt.c: whitespace
2002-08-26 Bradley Bell <btb@icculus.org>
* utilities/mvlcreate.c: oops
* utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
utilities
* utilities/hogextract.c: added [v]iew option
* utilities/: tex2txb.c, txb2tex.c: changed txt to tex
* main/titles.c: fix writable string, disable DumbAdjust thing
* main/polyobj.h: whitespace
* main/newmenu.c: added pcx_get_dimensions(), other stuff from
d2src
* main/movie.c: read movies from AltHogDir, other fixes
* main/: mission.c, mission.h: fix bug w/mission filename
* main/gameseq.c: comments
* main/digi.h: whitespace n stuff
* include/mve_audio.h: added audio flag macros
* 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
from d2src
* 2d/font.c: stuff
2002-08-23 Bradley Bell <btb@icculus.org>
* main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
briefing stuff
* Makefile.am: remove d2demo.mn2
* cfile/cfile.c, include/cfile.h: add cfile_size function
* d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
eliminate need for .mn2 files for oem and demo
2002-08-22 Bradley Bell <btb@icculus.org>
* main/bm.c: fix for vertigo
* main/menu.h: make OEM menu pcx available
* 2d/rle.c: merge with original d2 file
* Makefile.am, configure.ac: let mission files get installed by
make
2002-08-17 Bradley Bell <btb@icculus.org>
* configure.ac: make FAST_FILE_IO the default on little-endian
machines
* NEWS, README, compilerdefs.txt, readme.txt: documentation
* 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
(cockpit support?)
2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
* main/: game.c, menu.c, mission.c: promote builtin missions.
2002-08-15 Bradley Bell <btb@icculus.org>
* 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
improved mac pig loading/reverted TRANSPARENCY_COLOR changes
* utilities/.cvsignore: added cvsignore
* 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
loading
* main/piggy.c: mac data file loading
* 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
transparency and swap 0/255 correctly for mac data files
2002-08-13 Bradley Bell <btb@icculus.org>
* Makefile.am, configure.ac, utilities/Makefile.am: moved utility
to utilities to avoid conflict with c++ std lib <utility>
* utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
txt2txb.c: moved utility to utilities to avoid conflict with c++
std lib <utility>
* Makefile.am, configure.ac: add utilities
2002-08-09 Bradley Bell <btb@icculus.org>
* 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
formatting
2002-08-08 Bradley Bell <btb@icculus.org>
* main/inferno.c: comments
* main/: newmenu.c, songs.c: mac demo datafile support
* installation.txt: update
* main/gamesave.c: use lowercase for consistency
* main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
models for other than d2demo
2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
* main/gamemine.c: formatting, better d1 texture conversion
* Makefile.am, descent.mn2, descent.msn, main/mission.c,
main/mission.h: recognize .msn mission files.
2002-08-07 Bradley Bell <btb@icculus.org>
* .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
.cvsignore files
2002-08-06 Bradley Bell <btb@icculus.org>
* main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
* main/Makefile.am: formatting
* 2d/font.c: make gr_remap_font just reload the whole thing
* configure.ac: formatting
* Makefile.am: added d2demo.mn2
* d2demo.mn2: mission file for shareware
* include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
* main/sounds.h: shareware stuff, whitespace
* main/: polyobj.c, polyobj.h: more fast i/o macros
* main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
shareware stuff
* main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
endlevel stuff to non-shareware, allow movies/endlevel for
alternate missions
* main/cntrlcen.c: typo
* main/bm.h: use global Piggy_hamfile_version
* main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
macros, use global Piggy_hamfile_version
* main/Makefile.am: terrain and movie stuff always used now
* 2d/pcx.c, include/pcx.h: make pcx header available to other
files, whitespace
* main/: gamemine.c, gamesave.c: load DMB levels
* main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
segment.c, segment.h, switch.c, switch.h: fast i/o macros
2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
* main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
2002-08-04 Bradley Bell <btb@icculus.org>
* main/inferno.c: shareware stuff, formatting
* arch/sdl/rbaudio.c: gracefully handle redbook non-availability
* arch/sdl/gr.c: don't need to set mode in gr_init
2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
* main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
level loading stuff
* Makefile.am, descent.mn2: added mission file for descent 1
2002-08-02 Bradley Bell <btb@icculus.org>
* arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
main/piggy.h, misc/error.c: junk
* main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
render.h, scores.c, scores.h, terrain.c: shareware stuff
* configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
main/weapon.c, main/weapon.h: fast i/o macros
2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
* NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
main/gamemine.h, main/gamesave.c: load d1 levels
2002-07-30 Bradley Bell <btb@icculus.org>
* configure.ac: oops
* configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
OSX OGL fixes
* main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
main/piggy.c, main/titles.c: support shareware datafiles!
* main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
piggy.c: SHAREWARE fixes
2002-07-29 Bradley Bell <btb@icculus.org>
* NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
misc/fileutil.c: Portability - OS X support
2002-07-27 Bradley Bell <btb@icculus.org>
* main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
segment.h: portability
* cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
main/wall.h: portabilization
* 2d/font.c, include/gr.h: portability
2002-07-26 Bradley Bell <btb@icculus.org>
* 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
* arch/linux/findfile.c, include/pstypes.h: os x fixes
* main/player.c: foo
* misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
* include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
misc/fileutil.h: portable file i/o utils
* main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
writable string anymore... / formatting
* main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
portable-izing file loading routines
2002-07-24 Bradley Bell <btb@icculus.org>
* main/mveplay.c: correctly play files with 16bit uncompressed
audio, mem checking, etc
* main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
mve player
2002-07-23 Bradley Bell <btb@icculus.org>
* misc/Makefile.am: unused file
* configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
main/sounds.h: remove experimental nmovie stuff
* main/movie.c: add some debugging output
2002-07-22 Bradley Bell <btb@icculus.org>
* main/: console.c, state.c: simplified header
* main/movie.c: enable mveplay audio
* main/old/movie.c: moved to main/
* include/mve_audio.h, include/mvelib.h, main/Makefile.am,
main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
main/mvelib.c, main/mveplay.c: initial movie support
* arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
include/ogl_init.h, include/pstypes.h, main/console.c,
main/state.c, mem/mem.c: OS X stuff
* configure.ac: OS X and movie stuff
2002-07-19 Bradley Bell <btb@icculus.org>
* compilerdefs.txt: OSX defs
2002-07-18 Bradley Bell <btb@icculus.org>
* main/inferno.c: use simpler rcs tags
* autogen.sh: keep Changelog in cvs (and use --accum)
* arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
main/songs.c: changed cdrom->rbaudio
* include/rbaudio.h: moved to /include
2002-07-17 Bradley Bell <btb@icculus.org>
* 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3d/setup.c: use simpler rcs tags
0.1.3:
2002-07-17 Bradley Bell <btb@icculus.org>
* tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
* d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
* debian/rules: don't need readme's
* debian/rules: move d1x license to COPYING, license clarifications
* COPYING, license.txt, debian/copyright, Makefile.am: move d1x
license to COPYING, license clarifications
* debian/rules: fix debian docs
* debian/rules: fix debian manpages
* debian/d2x-sdl.menu: fix debian menu
* debian/rules: link to undocumented man page for debs
* Makefile.am, configure.ac, debian/control, debian/copyright,
debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
packaging stuff
2002-07-16 Bradley Bell <btb@icculus.org>
* debian/: rules, changelog.in: deb stuff
* configure.ac: cleaner nasm detection
* debian/: changelog.in, control, rules: deb stuff
* README, installation.txt: typos, stuff
* configure.ac: better #defines
* configure.ac: whitespace
* configure.ac: better documentation
* configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
SDL_JOYSTICK not needed
* configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
* configure.ac: need higher SDL for joystick
* debian/: control, rules: deb stuff
* arch/sdl/joy.c: old junk
* Makefile.am, configure.ac: automake updates
* main/: inferno.c, text.c: don't use althogdir on non-unix
* configure.ac: more autoconf updates
* misc/strutil.c: better strrev
* main/inferno.c: need limits.h on mingw also
* acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
acconfig.h)
2002-04-19 Bradley Bell <btb@icculus.org>
* main/network.c: let hoard.ham be a cfile
* main/text.c: better error message when hog not found
* NEWS: more news
2002-03-23 Bradley Bell <btb@icculus.org>
* acconfig.h, configure.ac, arch/linux/Makefile.am,
arch/sdl/Makefile.am: Use SDL joystick automatically
* arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
2002-03-05 Bradley Bell <btb@icculus.org>
* arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
done
2002-02-23 Bradley Bell <btb@icculus.org>
* texmap/ntmap.c: fix bug preventing higher res sdl modes
* arch/dos/Makefile.am, arch/ggi/Makefile.am,
arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
arch/svgalib/Makefile.am, arch/win32/Makefile.am,
main/editor/Makefile.am: moved includes to include
* arch/sdl/gr.c: use SDL_VERSION_ATLEAST
* Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
includes to include
* main/game.c: disabled cockpit for OGL, formatting
* 2d/ibitblt.c: formatting
2002-02-16 Bradley Bell <btb@icculus.org>
* include/oldsdl.h: check for older macros
* configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
allow older sdl versions
2002-02-15 Bradley Bell <btb@icculus.org>
* main/: automap.c, automap.h, inferno.c: automap resolution now
selectable
* include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
* arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
win32/include/key_arch.h: never mind - that would be pointless
* arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
win32/include/key_arch.h: copied files from d1x
* arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
main/ip_base.h, main/ipclient.cpp: enable udp debug messages
* main/multipow.c: need conf.h
* arch/win32/Makefile.am: new file
* include/pstypes.h: added u_int16_t (needed in base_ip)
* arch/win32/arch_ip.cpp: copied from d1x
2002-02-14 Bradley Bell <btb@icculus.org>
* arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
* NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
main/netlist.c: Added hotkeys to toggle fullscreen mode
* main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
* main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
reorder.h: Lotsa networking stuff from d1x
2002-02-13 Bradley Bell <btb@icculus.org>
* include/gr.h, main/game.c: Fullscreen toggle stuff
* arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
from d1x
* main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
from d1x
2002-02-11 Bradley Bell <btb@icculus.org>
* main/bm.c: use portable loader if bigendian
* include/pstypes.h: don't define bool for c++
* include/cfile.h: extern AltHogDir stuff
* include/byteswap.h: use WORDS_BIGENDIAN
* main/: newmenu.c, newmenu.h: added fixedfont menu functions
* main/vers_id.h: added D2X_IVER
* misc/args.c: don't use d1x.ini
* Makefile.am: rpm stuff
* acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
stuff
2002-02-09 Bradley Bell <btb@icculus.org>
* rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
2002-02-09 Paolo Ulivi <pulivi@libero.it>
* d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
support
2002-02-06 Bradley Bell <btb@icculus.org>
* arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
main/ipclient.h, main/ipserver.cpp: Adding d1x network code
* debian/: changelog.in, control, copyright, d2x-gl.files,
d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
0.1.2:
2002-02-02 Bradley Bell <btb@icculus.org>
* NEWS, arch/ggi/Makefile.am: reenabled ggi build
* NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
Enabled RELEASE option
2002-01-31 Bradley Bell <btb@icculus.org>
* Makefile.am, configure.ac: specify prerequisite versions of
autoconf and automake
2002-01-29 Bradley Bell <btb@icculus.org>
* main/mission.c: RCS header added
* main/inferno.c: update copyright date
* main/mission.c: allow missions to be in AltHogDir
* configure.ac: Display results of configure
* include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
macro
2002-01-28 Bradley Bell <btb@icculus.org>
* NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
Data files now go in DATADIR/games/d2x, user files now go in
~/.d2x
2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
* main/inferno.c: Data files now go in DATADIR/games/d2x, user
files now go in ~/.d2x
2002-01-24 Bradley Bell <btb@icculus.org>
* configure.ac: fix nasm not found error message
2002-01-18 Bradley Bell <btb@icculus.org>
* configure.in: getting rid of old configure.in
* acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
main/movie.c: Movie playing kludgey stuff
* misc/args.c: formatting
* main/inferno.c: allow -h for help
* include/error.h: don't die on int3, unless -debug given
* mingw32.txt: more stuff
2001-12-29 Bradley Bell <btb@icculus.org>
* Makefile.am: Got rid of thinking.txt
* main/inferno.c: document -nomovies option
2001-12-28 Bradley Bell <btb@icculus.org>
* main/titles.c: formatting, put some code into place for rendering
of robots during briefings
2001-12-27 Bradley Bell <btb@icculus.org>
* NEWS: stuff
2001-12-23 Craig Hadady <chadady@iglou.com>
* 2d/rle.c: fixed bug in dummy array.
2001-12-03 Bradley Bell <btb@icculus.org>
* arch/sdl/init.c: fix formatting
* Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
and sdl joystick stuff
2001-11-30 Bradley Bell <btb@icculus.org>
* thinking.txt: not needed
2001-11-27 Bradley Bell <btb@icculus.org>
* cygconf, mingw32.txt: use sdl from source on cygwin
* Makefile.am, configure.ac, arch/ogl/Makefile.am,
arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
SDL_CFLAGS to CFLAGS
2001-11-27 Bradley Bell <btb@icculus.org>
* AUTHORS: typo
2001-11-14 Bradley Bell <btb@icculus.org>
* texmap/scanline.c: use optimization flags as texmap default
* NEWS: mouse wheel, etc
* arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
wheel to emulate 3rd axis
* Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
* include/error.h: kludge to ungrab mouse when we hit an int3
* include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
__ENV_MSDOS__ to __MSDOS__
* arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
to emulate 3rd axis
* arch/sdl/event.c: remove cruft, fix formatting, begin joystick
stuff
* arch/sdl/digi.c: implemented digi_set_volume
* include/grdef.h, main/config.c, misc/d_io.c: change
__ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
* 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
main/piggy.c: use MAKE_SIG
* installation.txt: update
* configure.ac: new file
* arch/sdl/joydefs.c: #include pstypes.h
* arch/sdl/init.c: SDL joystick stuff
* acconfig.h: adjust MINGW defines
* arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
controls menu now works
2001-11-13 Bradley Bell <btb@icculus.org>
* main/Makefile.am: Make sure bmread.c and terrain.c get included
in dist
* Makefile.am: New file
* arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
dist
* compilerdefs.txt: New file
* main/aipath.c: use D_RAND_MAX instead of RAND_MAX
2001-11-12 Bradley Bell <btb@icculus.org>
* main/playsave.c: load player files regardless of byte order of
sig
2001-11-11 Bradley Bell <btb@icculus.org>
* include/makesig.h, main/playsave.c: Created header for MAKE_SIG
macro
* main/Makefile.am: Don't use terrain.c unless SHAREWARE
* NEWS: GL savegame thumbnails
* acconfig.h, configure.in: make option for NMOVIES, default to off
2001-11-09 Bradley Bell <btb@icculus.org>
* main/state.c: Enabled savegame thumbnails under OpenGL
* unused/pa_null/pa_enabl.h: remove duplicate header
* misc/args.c: use d2x.ini for option file
* mem/mem.c: Move mem_realloc inside the ifdef
* main/menu.c: fix 640x400 menu text
* main/inferno.c: added documentation
* main/endlevel.c: fix warnings
* arch/ogl/gr.c: Get rid of gl spew
* arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
* acconfig.h: Define __SDL__ for mingw
2001-11-08 Bradley Bell <btb@icculus.org>
* 2d/font.c: free OGL font data when rereading
* main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
main/gauges.c, acconfig.h, configure.in, main/inferno.c,
main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
main/weapon.h: Enabled shareware build, endlevel flythrough
sequence
* main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
of use for shareware build
* arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
manager doesn't die
* include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
2001-11-05 Bradley Bell <btb@icculus.org>
* include/args.h, main/inferno.c, misc/args.c: Change args_init
back to InitArgs
* include/3d.h: Add comment
2001-11-04 Bradley Bell <btb@icculus.org>
* cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
header to includes/
* arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
crashes
* main/: gamecntl.c, inferno.c: SDL applies to more than X11...
* arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
main/hudmsg.h: Enable d1x-style hud_message
* arch/ogl/: glx.c, wgl.c: Sync with d1x
* 2d/font.c: re-init ogl fonts after remapping colors.
2001-11-02 Bradley Bell <btb@icculus.org>
* misc/Makefile.am: remove byteswap.h (duplicate header)
* 2d/font.c: fixed gr_remap_font, minor stuff
* configure.in: take out -O2 if doing debug build
* main/bm.c: formatting
* 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
* include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
macros, get rid of functions
2001-11-01 Bradley Bell <btb@icculus.org>
* misc/byteswap.h: removed duplicate header
2001-10-31 Bradley Bell <btb@icculus.org>
* NEWS, main/automap.c: automap works in opengl
* NEWS, configure.in: Added news
* main/newmenu.c: Must call set_screen_mode for menus when using GL
* 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
* arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
maths/vecmat.c, maths/vecmata.asm: Sync with d1x
* Makefile.am, arch/sdl/Makefile.am: Makefile fixes
* arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
* 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
2001-10-27 Bradley Bell <btb@icculus.org>
* main/inferno.c: added some documentation
2001-10-25 Bradley Bell <btb@icculus.org>
* main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
selection code.
* Makefile.am, configure.in, arch/Makefile.am,
arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
texmap/scanline.c: Finished moving stuff to arch/blah. I know,
it's ugly, but It'll be easier to sync with d1x.
* Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
main/editor/Makefile.am: attempt at support for editor, makefile
changes, etc
* misc/d_delay.c: formatting fix
* texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
tmappent.S, tmapppro.S: adding support for runtime selection of
tmap funcs
* main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
including multi.h and network.h, fix backslashes, fix compiler
errors with EDITOR
* main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
including multi.h and network.h, fix backslashes
* include/pstypes.h: added typedef for u_int64_t on mingw
* include/3d.h: added prototype for g3_uninit_polygon_model
* arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
2001-10-24 Bradley Bell <btb@icculus.org>
* arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
arch subdirs, as in d1x.
* Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
earlier style until i understand automake 1.5 better. remove input
from SUBDIRS
* arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
Moved input stuff to arch subdirs, as in d1x.
* NEWS, configure.in: blah blah
2001-10-23 Bradley Bell <btb@icculus.org>
* include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
* texmap/tmapppro.S: no need for #include <conf.h> here
* main/Makefile.am: Build fixes. EDITOR_SRCS added to
libmain_a_SOURCES.
* main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
file. RCS header added
* main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
#ifdef'ing out the whole file. RCS header added
* Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
fixes. Now works with automake 1.5 and autoconf 2.52.
--enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
mingw (-grabmouse now works on win32).
* config.guess, config.sub, install-sh, missing, mkinstalldirs:
These don't belong in cvs
0.1.1:
2001-10-20 Bradley Bell <btb@icculus.org>
* 2d/font.c: Don't free unused variables...
* 2d/font.c, include/gr.h: Bringing font stuff more in line with
d1x
* Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
main/Makefile.am: make dist more sensible
* Makefile.am: Kludge for linking on mingw
2001-10-19 Bradley Bell <btb@icculus.org>
* Makefile.am, configure.in, arch/win32/Makefile.am,
arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
* include/ipx_drv.h: Check for __MINGW32__
* include/i86.h: Imported from d1x
* arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
* arch/dos/modex.asm: Fixed %include
* main/console.c: RCS headers added
* arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
arch/sdl
* Makefile.am, main/Makefile.am: Moved final link to top-level
directory instead of main/
* 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
__ENV_LINUX__ to __linux__
* configure.in, arch/Makefile.am, arch/dos_dpmi.c,
arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
arch/sdl
* configure.in: add --enable-xploader, support arch/linux subdir,
fix NASMFLAGS.
* main/inferno.c: conditionalize conf.h
2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
* acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
misc/fileutil.h: Partial application of linux/alpha patch.
2001-10-19 Bradley Bell <btb@icculus.org>
* main/Makefile.am, arch/linux/Makefile.am: Brought linux
networking in line with d1x, moved some arch/linux_* stuff to
arch/linux/
* arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
entry
* arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
linux/include/ipx_kali.h, linux/include/ipx_ld.h,
linux/include/ipx_lin.h, linux/include/ipx_udp.h,
linux/include/ukali.h: Brought linux networking in line with d1x,
moved some arch/linux_* stuff to arch/linux/*
* include/ipx_drv.h: Imported from d1x
* main/ipx_drv.c: RCS info added, conf.h added, etc...
* main/ipx_drv.c: Imported from d1x
* include/args.h, include/ipx.h, main/inferno.c, main/network.c,
main/network.h, main/Makefile.am: Trying to get network working on
win32
* configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
main/Makefile.am: build fixes
* arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
starting to get net working.
* include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
conditionalized min,max macros
2001-10-18 Bradley Bell <btb@icculus.org>
* acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
__linux__
* 2d/2dsline.c: RCS headers added/changed
* configure.in: fix NASMFLAGS bug
* main/: collide.c, inferno.c, object.c, render.c: RCS headers
added/changed
2001-10-17 Bradley Bell <btb@icculus.org>
* NEWS: Fixed the invulnerable robots bug!
* main/collide.c: Fixed the invulnerable robots bug!
2001-10-14 Bradley Bell <btb@icculus.org>
* Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
Minor dist fix
2001-10-13 Bradley Bell <btb@icculus.org>
* Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
arch/Makefile.am, arch/dos/Makefile.am,
arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
arch/linux/Makefile.am, arch/linux/include/Makefile.am,
arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
arch/win32/include/Makefile.am, iff/Makefile.am,
iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
tools/cvs2cl/Makefile.am, unused/Makefile.am,
unused/bios/Makefile.am, unused/lib/Makefile.am,
unused/novga/Makefile.am, unused/pa_null/Makefile.am,
unused/ui/Makefile.am, unused/vga/Makefile.am,
unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
automake stuff from "inert" subdirs. And there was much rejoicing.
* Makefile.am, NEWS, configure.in: Stuff
* ChangeLog: removing auto-generated file
* cygconf: Added instructions for mingw32 build
* Makefile.am: renamed INSTALL to installation.txt
* installation.txt, INSTALL: renamed INSTALL to installation.txt
* mingw32.txt: Added instructions for mingw32 build
* configure.in: Enable assembly under mingw32
2001-10-12 Bradley Bell <btb@icculus.org>
* acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
* acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
main/digi.h, main/kludge.c, main/object.c, main/render.c,
misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
to __DJGPP__, since it's built-in.
2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
* aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
0.1.0:
2001-10-12 Bradley Bell <btb@icculus.org>
* Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
* Makefile.am: make sure cygconf gets archived
* configure.in: Increment version number in preparation for release
* configure.in: Fix detection of opengl
* Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
cygconf, arch/Makefile.am, arch/include/joy.h,
arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
Vastly improved compilability.
2001-10-11 Bradley Bell <btb@icculus.org>
* Makefile.am: Added macros/sdl.m4
* autogen.sh: Added macros/sdl.m4
2001-10-09 Bradley Bell <btb@icculus.org>
* main/vers_id.h: Added DESCENT_VERSION constant
* main/inferno.c: Added command-line help.
* include/ogl_init.h: opengl improvments (following d1x changes)
2001-10-07 Bradley Bell <btb@icculus.org>
* aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
arch/ogl/Makefile.am: Remove duplicate headers.
2001-08-02 Thimo Neubauer <thimo@debian.org>
* mem/mem.c: totally crippled the memory manager because it does
not make sense for non-DOS-systems and it would have been too
complicated to get it 64bit clean
2001-06-19 Bradley Bell <btb@icculus.org>
* cvshowto.txt: updated anonymous password
2001-02-08 Bradley Bell <btb@icculus.org>
* COPYING, license.txt: Added d1x license
2001-02-01 Bradley Bell <btb@icculus.org>
* aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
2001-01-31 Bradley Bell <btb@icculus.org>
* configure.in, arch/include/mouse.h, include/pstypes.h,
main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
* main/polyobj.c: fix typo
* 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
main/powerup.c, main/render.c, main/robot.c, main/slew.c,
main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
conf.h fixes
* arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
main/gauges.c, main/object.c, main/playsave.c, main/render.c,
main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
compiler warnings
* include/gr.h, main/menu.c: Fullscreen toggle added to screen res
menu
* configure.in, include/pstypes.h, main/kconfig.c: Support for
cross-compiling, and cygwin fixes
2001-01-30 Bradley Bell <btb@icculus.org>
* configure.in, arch/Makefile.am, arch/win32_findfile.c,
include/pstypes.h, include/strutil.h, main/Makefile.am,
misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
needs --without-assembler and --without-network to compile
2001-01-29 Bradley Bell <btb@icculus.org>
* configure.in, main/Makefile.am: Fixes to build system
* main/kconfig.c: fix for non-linux joysticks
* arch/: dos/Makefile.am, dos/cdrom.c, dos/digi.c, dos/dosgr.c,
dos/dpmi.c, dos/findfile.c, dos/init.c, dos/ipx.c, dos/joy2.asm,
dos/joyc.c, dos/joydefs.c, dos/key.c, dos/modex.asm, dos/mouse.c,
dos/timer.asm, dos/tweak.inc, dos/vesa.c, dos/vgaregs.inc,
include/joy.h, linux/Makefile.am, linux/findfile.c, linux/init.c,
linux/ipx_bsd.c, linux/ipx_lin.c, linux/ipx_udp.c,
linux/linuxnet.c, sdl/Makefile.am, sdl/init.c, sdl/timer.c: Removed
duplicate files
* arch/: Makefile.am, dos_dpmi.c, dos_findfile.c, dos_init.c,
dos_ipx.c, dos_modex.asm, dos_timer.asm, dos_tweak.inc, dos_vesa.c,
dos_vgaregs.inc, linux_findfile.c, linux_init.c, linux_ipx_bsd.c,
linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, sdl_init.c,
sdl_timer.c: Fixed build system, minor fixes
* arch/dos/include/: joy.h, key.h, mouse.h: Unified input headers.
* arch/linux/Makefile.am, configure.in: Duplicate file removal.
2001-01-28 Bradley Bell <btb@icculus.org>
* conf.h.in, configure.in, arch/Makefile.am,
arch/dos/include/Makefile.am, arch/include/Makefile.am,
arch/include/key.h, main/Makefile.am: More header unification...
* main/newdemo.c: Added <ctype.h>
* arch/include/: event.h, joy.h: unified input headers.
* acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
OpenGL now uses SDL-GL instead of gii
* arch/include/: key.h, mouse.h: Unified arch headers
2001-01-25 Bradley Bell <btb@icculus.org>
* autogen.sh: use "set -e" so execution stops if something goes
wrong.
2001-01-24 Bradley Bell <btb@icculus.org>
* Makefile.am: typo
* Makefile.am: Add ChangeLog to dist
* ChangeLog: Putting this here so automake doesn't complain
0.0.9:
2001-01-24 Bradley Bell <btb@icculus.org>
* INSTALL, NEWS, README, cvshowto.txt: updated documentation
* tools/: Makefile.am, cvs2cl/Makefile.am, cvs2cl/cvs2cl.pl: cvs2cl
for building ChangeLog from RCS entries
* Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
arch/Makefile.am, arch/dos/Makefile.am,
arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
arch/linux/Makefile.am, arch/linux/include/Makefile.am,
arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
unused/Makefile.am, unused/bios/Makefile.am,
unused/lib/Makefile.am, unused/novga/Makefile.am,
unused/pa_null/Makefile.am, unused/ui/Makefile.am,
unused/vga/Makefile.am, unused/vga/new/Makefile.am,
unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
misc/Makefile.am, texmap/Makefile.am: improved automake config.
make dist, VPATH builds, ...
* configure, Makefile.in, libtool, ltconfig, ltmain.sh,
stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
arch/dos/Makefile.in, arch/linux/Makefile.in,
arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
misc/Makefile.in, texmap/Makefile.in: cruft removal
* 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
junk removal
* ChangeLog, NEWS: moved old ChangeLog to NEWS
* configure.in, conf.h.in: moved NDEBUG to conf.h.in
* main/: game.c, kconfig.c, text.c: changed args_find to FindArg
* main/: gamecntl.c, inferno.c: changed args_find to FindArg, added
-grabmouse option
* arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
main/config.c, main/hud.c, main/menu.c, main/multi.c,
main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
main/songs.c, misc/args.c: changed args_find to FindArg
2001-01-22 Bradley Bell <btb@icculus.org>
* configure, main/Makefile.am, main/Makefile.in: configuration
fixes
* include/error.h, include/mono.h, main/game.c, main/gamerend.c:
fix compiler warnings w/opengl
* include/console.h: ggi support
* arch/linux_init.c: svgalib support
* Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am, arch/Makefile.in,
arch/svgalib_init.c, cfile/Makefile.in, iff/Makefile.in,
main/Makefile.am, main/Makefile.in, maths/Makefile.am,
maths/Makefile.in, mem/Makefile.in, misc/Makefile.in,
texmap/Makefile.am, texmap/Makefile.in: configuration fixes
* iff/iff.c, include/u_mem.h: NDEBUG fixes
* main/: ai.h, inferno.c, lighting.c, object.c, render.c: fix
warnings and enable NDEBUG
* arch/svgalib_init.c: svgalib support
2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
* main/kconfig.c: joystick support
2001-01-21 Bradley Bell <btb@icculus.org>
* cvshowto.txt: new file, taken from d1x webpage
* AUTHORS, README: Taking over as maintainer of d2x
* ChangeLog: Grab mouse with SDL/X11
* main/: gamecntl.c, inferno.c: Grab mouse with SDL/X11
2001-01-20 Bradley Bell <btb@icculus.org>
* configure, configure.in: Turned -Werror back off by default
* README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
main/laser.c, main/multi.c, main/network.c, main/network.h,
main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
warnings, for non-OpenGL on linux, anyway...
2001-01-19 Bradley Bell <btb@icculus.org>
* copying: remove duplicate file
* Import of d2x-0.0.9-pre1
* Import of d2x-0.0.8