..
ai.cpp
Cache get_local_player in ai.cpp
2015-09-26 21:17:13 +00:00
aipath.cpp
automap.cpp
Use <algorithm> for adjust_segment_limit
2015-10-03 17:17:49 +00:00
bm.cpp
Use range_for for properties_read_cmp
2015-10-09 02:46:09 +00:00
cntrlcen.cpp
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
collide.cpp
Return objptridx from maybe_drop_primary_weapon_egg
2015-10-03 17:17:50 +00:00
config.cpp
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
console.cpp
Simplify con_draw while loop condition
2015-09-29 02:41:22 +00:00
controls.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
credits.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
fuelcen.cpp
Shorten fuelcen_check_for_goal
2015-09-26 21:17:13 +00:00
fvi.cpp
Move fvi globals into anonymous namespace
2015-10-03 17:17:49 +00:00
game.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
gamecntl.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
gamefont.cpp
gamemine.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gamerend.cpp
Reuse computed string length
2015-09-29 02:41:22 +00:00
gamesave.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gameseg.cpp
Initialize all vertices in create_abs_vertex_lists
2015-10-03 17:17:50 +00:00
gameseq.cpp
Respect autoselect order for granted items
2015-09-26 21:17:14 +00:00
gauges.cpp
Factor out cloak/invul timer display
2015-10-03 17:17:49 +00:00
hostage.cpp
hud.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
iff.cpp
inferno.cpp
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
kconfig.cpp
Reuse computed string length
2015-09-29 02:41:22 +00:00
kmatrix.cpp
laser.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
lighting.cpp
menu.cpp
Fix various issues from splitting sensitivity
2015-10-03 17:17:49 +00:00
mglobal.cpp
mission.cpp
morph.cpp
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
multi.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
multibot.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
net_udp.cpp
Fix regressions from changes to advanced host menu
2015-10-03 17:17:49 +00:00
newdemo.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
newmenu.cpp
Use operator?: for newmenu_draw gr_string strings
2015-09-29 02:41:22 +00:00
object.cpp
Tighten alt_textures test
2015-10-09 02:46:09 +00:00
paging.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
physics.cpp
piggy.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
player.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
playsave.cpp
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-09-27 10:52:04 +02:00
polyobj.cpp
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
powerup.cpp
Remove useless do_powerup test
2015-10-03 17:17:49 +00:00
render.cpp
Improve support for using exact_type with valptridx
2015-09-15 02:48:04 +00:00
robot.cpp
scores.cpp
Remove unnecessary scores_rprintf macro
2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
state.cpp
Manage world time automatically where possible
2015-10-09 02:46:09 +00:00
switch.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Enable -notitles for Descent 2
2015-10-09 02:46:09 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Use range_for for clear_stuck_objects
2015-09-15 02:48:03 +00:00
weapon.cpp
Enable ammo-based auto-select for Gauss
2015-10-09 02:46:10 +00:00