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ai.h
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Use fwdvalptridx instead of inline forward declarations
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2015-06-13 22:42:16 +00:00 |
aistruct.h
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Remove write-only ai_static D1 follow_path_start_seg
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2015-05-09 17:39:01 +00:00 |
automap.h
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bm.h
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cli.cpp
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Simplify cli gr_string call
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2015-06-07 16:20:47 +00:00 |
cli.h
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cmd.cpp
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Fix cmd queue append
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2015-06-21 22:30:28 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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collide.h
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Enable -Wunused-parameter
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2015-04-26 20:15:56 +00:00 |
config.h
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controls.h
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Reduce controls.h includes
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2015-04-19 04:18:51 +00:00 |
credits.h
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cvar.cpp
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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Pass vcsegptridx to digi_link_sound_to_pos
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2015-05-28 03:08:39 +00:00 |
effects.h
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endlevel.h
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escort.h
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fireball.h
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Use fwdvalptridx instead of inline forward declarations
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2015-06-13 22:42:16 +00:00 |
fuelcen.h
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Pass vcsegptr to fuelcen_give_fuel
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2015-05-09 17:39:00 +00:00 |
fvi.h
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Pass vcobjptr to object_intersects_wall
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2015-06-02 03:03:31 +00:00 |
fwdobject.h
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
fwdsegment.h
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fwdwall.h
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Make Stuck_objects static
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2015-06-13 22:42:21 +00:00 |
game.h
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Reduce gamemine.h includes
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2015-04-19 04:18:51 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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gameseq.h
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Reduce gameseq.h includes
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2015-04-19 04:18:51 +00:00 |
gauges.h
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Switch do_cockpit_window_view to vobjptr_t
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2015-05-13 03:20:28 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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Make convert_raw_joy_axis static
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2015-06-23 03:04:47 +00:00 |
kmatrix.h
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laser.h
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Changing homing turn times to 30 FPS base again by user request
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2015-06-01 15:27:34 +02:00 |
lighting.h
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menu.h
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mission.h
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morph.h
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multi.h
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Make objnum unsigned
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2015-06-13 22:42:15 +00:00 |
multibot.h
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Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes
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2015-05-23 18:18:20 +02:00 |
multiinternal.h
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net_udp.h
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newdemo.h
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Switch object_signature_t forward declaration to class
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2015-04-26 20:15:57 +00:00 |
newmenu.h
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Move reticle menu to macro
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2015-05-14 02:23:13 +00:00 |
nvparse.h
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object.h
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Use std::bitset for laser hitobj mask
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2015-06-06 18:03:45 +00:00 |
objnum.h
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Make objnum unsigned
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2015-06-13 22:42:15 +00:00 |
paging.h
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physics.h
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piggy.h
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Reduce piggy.h includes
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2015-04-19 04:18:52 +00:00 |
player.h
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Wrap laser level in class
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2015-04-26 20:15:56 +00:00 |
playsave.h
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Implement Nonlinear Joystick Settings
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2015-06-11 01:41:26 +00:00 |
polyobj.h
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powerup.h
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Use powerup_type_t for *_weapon_to_powerup
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2015-04-19 04:18:53 +00:00 |
render.h
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
render_state.h
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robot.h
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.h
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screens.h
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segiter.h
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segment.h
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Compute slide segments early
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2015-05-17 20:37:59 +00:00 |
segnum.h
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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switch.h
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Convert segnum_t to uint16_t
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2015-06-13 22:42:15 +00:00 |
terrain.h
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texmerge.h
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text.h
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textures.h
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titles.h
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Use stdint for titles.h
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2015-04-19 04:18:52 +00:00 |
vclip.h
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vers_id.h
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wall.h
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Fix trigger_none checks
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2015-04-26 20:15:50 +00:00 |
weapon.h
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Fix gcc-4.6 weapon build
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2015-05-22 03:33:20 +00:00 |