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ai.h
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Unify AI cloak setup
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2017-07-08 18:17:49 +00:00 |
aistruct.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
automap.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
bm.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
cli.cpp
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Fix check_header_includes=1 poison.h
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2017-02-19 19:33:36 +00:00 |
cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
collide.h
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Unify D1/D2 scrape_player_on_wall
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2017-09-08 00:56:37 +00:00 |
config.h
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
controls.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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Use utility d_enumerate for do_cloak_stuff
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2016-11-19 17:24:52 +00:00 |
digi.h
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Replace "compiler-type_traits.h" with <type_traits>
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2017-06-25 20:46:03 +00:00 |
effects.h
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.h
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
escort.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
fireball.h
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Split drop_powerup path for dropping robots
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2017-08-11 23:43:53 +00:00 |
fuelcen.h
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Rename segment::value to segment::station_idx
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2017-07-08 18:17:49 +00:00 |
fvi.h
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
fwd-object.h
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Move valptridx array typedef to appear earlier
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2017-08-11 23:43:53 +00:00 |
fwd-player.h
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Use valptridx for Players
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2017-08-13 20:38:32 +00:00 |
fwd-segment.h
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Use valptridx for Vertices
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2017-08-11 23:43:54 +00:00 |
fwd-wall.h
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Add alternate valptridx error reporting mechanisms
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2017-08-11 23:43:52 +00:00 |
fwd-weapon.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
game.h
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Use unsigned for Coop_view_player members
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2017-08-13 20:38:31 +00:00 |
gamefont.h
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Pass canvas to LINE_SPACING
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2017-02-11 21:42:42 +00:00 |
gamemine.h
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Unify segment2_read
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2017-06-17 23:05:16 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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Pass vcvertptr to get_seg_masks
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2017-08-11 23:43:54 +00:00 |
gameseq.h
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Use valptridx for Players
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2017-08-13 20:38:32 +00:00 |
gauges.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hostage.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hudmsg.h
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
inferno.h
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Make call_default_handler return a window_event_result
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2016-10-27 16:36:24 +08:00 |
kconfig.h
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Replace "compiler-type_traits.h" with <type_traits>
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2017-06-25 20:46:03 +00:00 |
kmatrix.h
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laser.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
lighting.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
menu.h
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mission.h
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Move single-file defines out of mission.h
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2017-08-11 23:43:52 +00:00 |
morph.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
multi.h
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Allow players to remove thief at level start
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2017-08-26 19:47:52 +00:00 |
multibot.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
multiinternal.h
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Shrink on-stack multibuf to size of command
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2017-08-11 23:43:53 +00:00 |
net_udp.h
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Add const-qualifiers to some multi functions
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2017-08-11 23:43:53 +00:00 |
newdemo.h
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Cache player references
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2017-08-13 20:38:31 +00:00 |
newmenu.h
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Move menu_number_bias_wrapper bias into type signature
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2017-09-26 04:15:50 +00:00 |
nvparse.h
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Replace "compiler-type_traits.h" with <type_traits>
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2017-06-25 20:46:03 +00:00 |
object.h
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Replace "compiler-type_traits.h" with <type_traits>
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2017-06-25 20:46:03 +00:00 |
objnum.h
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paging.h
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physics.h
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Track visited segments as a local
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2017-08-02 02:49:13 +00:00 |
piggy.h
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
player-callsign.h
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player-flags.h
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Player keeps any keys collected on a secret level even if they die on the secret level
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2017-01-29 07:54:43 +08:00 |
player.h
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Use valptridx for Players
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2017-08-13 20:38:32 +00:00 |
playsave.h
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Allow players to remove thief at level start
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2017-08-26 19:47:52 +00:00 |
polyobj.h
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Pass draw_polygon_model orient by reference
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2017-08-11 23:43:54 +00:00 |
powerup.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
render.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
render_state.h
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Fold segnum.h into fwd-segment.h
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2016-12-24 18:12:17 +00:00 |
robot.h
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Use reference for robot_info
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2017-08-26 19:47:51 +00:00 |
scores.h
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Propagate scores_maybe_add_player argument
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2016-12-10 17:51:08 +00:00 |
screens.h
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segiter.h
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Propagate objects_in arguments
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2017-08-13 20:38:31 +00:00 |
segment.h
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Use valptridx for Vertices
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2017-08-11 23:43:54 +00:00 |
segpoint.h
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slew.h
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
songs.h
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sounds.h
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state.h
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Pass player to init_player_stats_level
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2017-04-30 16:25:16 +00:00 |
switch.h
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Cache player references
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2017-08-13 20:38:31 +00:00 |
terrain.h
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.h
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.h
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textures.h
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titles.h
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Move intro_played to dsx
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2017-03-18 18:07:35 +00:00 |
valptridx.tcc
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Add alternate valptridx error reporting mechanisms
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2017-08-11 23:43:52 +00:00 |
vclip.h
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Pass vclip to draw_vclip_object
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2017-03-11 19:56:25 +00:00 |
vers_id.h
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Fix gcc-4.9 pch=1 extern conflict
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2017-07-08 18:17:48 +00:00 |
wall.h
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Make wclip::num_frames uint16_t
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2017-06-17 23:05:16 +00:00 |
weapon.h
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Replace "compiler-type_traits.h" with <type_traits>
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2017-06-25 20:46:03 +00:00 |
weapon_id.h
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |