dxx-rebirth/similar/main
2014-12-23 04:20:27 +00:00
..
ai.cpp Make do_ai_robot_hit_attack player vobjptridx_t 2014-12-23 04:20:27 +00:00
aipath.cpp
automap.cpp Hide marker _ when buffer full 2014-12-22 04:35:48 +00:00
bm.cpp Use array<> for Robot_joints 2014-12-18 04:12:38 +00:00
cntrlcen.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
collide.cpp
config.cpp Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
console.cpp
controls.cpp
credits.cpp List initialize credits to zero 2014-12-18 04:12:38 +00:00
digiobj.cpp Cache Viewer in digiobj 2014-12-18 04:12:38 +00:00
dumpmine.cpp Fix debug-build abort on matcen triggers 2014-12-14 21:02:40 +00:00
effects.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
endlevel.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fireball.cpp Return get_side_verts by value 2014-12-14 05:23:00 +00:00
fuelcen.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
fvi.cpp Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
game.cpp Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
gamecntl.cpp Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Use ntstring for Netgame.mission_name 2014-12-22 04:35:48 +00:00
gamesave.cpp Reset Current_level_name where needed 2014-12-22 04:35:47 +00:00
gameseg.cpp Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
gameseq.cpp Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gauges.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
hostage.cpp
hud.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
iff.cpp
inferno.cpp Remove unnecessary Auto_file 2014-12-20 04:36:11 +00:00
kconfig.cpp
kmatrix.cpp Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
laser.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
lighting.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
menu.cpp Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
mglobal.cpp
mission.cpp Use ntstring for mission_name 2014-12-22 04:35:48 +00:00
morph.cpp
multi.cpp Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
multibot.cpp
net_udp.cpp Use ntstring for mission_name 2014-12-22 04:35:48 +00:00
newdemo.cpp Allocate ND_EVENT_VIEWER_OBJECT objects from Objects 2014-12-14 21:02:40 +00:00
newmenu.cpp
object.cpp Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
paging.cpp
physics.cpp Pass physics_set_rotvel_and_saturate arg by & 2014-12-22 04:35:49 +00:00
piggy.cpp
player.cpp
playsave.cpp Use ntstring for Netgame.game_name 2014-12-22 04:35:48 +00:00
polyobj.cpp Fix polyobj for WORDS_NEED_ALIGNMENT 2014-12-22 04:35:49 +00:00
powerup.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
render.cpp Move segment declarations to fwdsegment.h 2014-12-22 04:35:49 +00:00
robot.cpp Use array<> for Robot_joints 2014-12-18 04:12:38 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp Use array<ntstring> for CMMiscMusic 2014-12-22 04:35:48 +00:00
state.cpp Use ntstring for mission_name 2014-12-22 04:35:48 +00:00
switch.cpp
terrain.cpp Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
texmerge.cpp
text.cpp
titles.cpp Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Move wall declarations to fwdwall.h 2014-12-22 04:35:48 +00:00
weapon.cpp