Remove unnecessary Auto_file

This commit is contained in:
Kp 2014-12-20 04:36:11 +00:00
parent 2b2da39d84
commit 2b1ac84613

View file

@ -113,9 +113,6 @@ int Screen_mode=-1; //game screen or editor screen?
int HiresGFXAvailable = 0;
int MacHog = 0; // using a Mac hogfile?
#elif defined(DXX_BUILD_DESCENT_II)
#ifdef EDITOR
char Auto_file[128] = "";
#endif
#endif
@ -494,7 +491,6 @@ int main(int argc, char *argv[])
// to write certain data.
#ifdef EDITOR
if (GameArg.EdiAutoLoad) {
strcpy(Auto_file, GameArg.EdiAutoLoad);
Players[0].callsign = "dummy";
} else
#endif
@ -531,7 +527,8 @@ int main(int argc, char *argv[])
#if defined(DXX_BUILD_DESCENT_II)
#ifdef EDITOR
if (GameArg.EdiAutoLoad) {
Level_names[0].copy_if(Auto_file);
/* Any number >= FILENAME_LEN works */
Level_names[0].copy_if(GameArg.EdiAutoLoad, Level_names[0].size());
LoadLevel(1, 1);
}
else