.. |
ai.cpp
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |
aipath.cpp
|
Move Difficulty_level to GameUniqueState
|
2019-06-27 03:26:20 +00:00 |
automap.cpp
|
Move Automap_visited to d_level_unique_automap_state
|
2019-08-06 02:59:40 +00:00 |
bm.cpp
|
Use xrange for loops with zero start and simple identifier end
|
2019-05-04 18:27:37 +00:00 |
bmread.cpp
|
Use xrange for loops with zero start and simple identifier end
|
2019-05-04 18:27:37 +00:00 |
cntrlcen.cpp
|
Reduce ship rocking during countdown
|
2019-06-28 01:14:36 +00:00 |
collide.cpp
|
Move awareness events to d_level_unique_robot_awareness_state
|
2019-08-06 02:59:40 +00:00 |
config.cpp
|
Track chosen pilot name outside Players[]
|
2019-07-07 22:00:02 +00:00 |
console.cpp
|
Enable -Wimplicit-fallthrough=5; fix resulting breaks
|
2019-04-04 04:29:03 +00:00 |
controls.cpp
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |
credits.cpp
|
Downgrade PCX failures from Error to CON_URGENT
|
2019-07-07 22:00:02 +00:00 |
digiobj.cpp
|
Use unsigned in more prototypes
|
2019-03-03 00:31:09 +00:00 |
dumpmine.cpp
|
Eliminate unnecessary Gamesave_current_filename
|
2019-08-06 02:59:40 +00:00 |
effects.cpp
|
Move Effects to d_level_unique_effects_clip_state
|
2019-03-03 00:31:09 +00:00 |
endlevel.cpp
|
Cache intermediate values in draw_mine_exit_cover
|
2019-08-06 03:02:32 +00:00 |
fireball.cpp
|
object_create_explosion_sub: check object type before checking flash
|
2019-07-27 17:48:03 +00:00 |
fuelcen.cpp
|
Move player::num_robots_total to d_game_unique_state
|
2019-07-16 04:00:50 +00:00 |
fvi.cpp
|
Move Objects to d_level_unique_object_state
|
2019-03-03 00:31:08 +00:00 |
game.cpp
|
Move awareness events to d_level_unique_robot_awareness_state
|
2019-08-06 02:59:40 +00:00 |
gamecntl.cpp
|
Move Difficulty_level to GameUniqueState
|
2019-06-27 03:26:20 +00:00 |
gamefont.cpp
|
Enforce separation of font X/Y scaling
|
2018-06-08 04:04:05 +00:00 |
gamemine.cpp
|
Move Secret_return_orient to d_level_shared_segment_state
|
2019-08-06 02:59:41 +00:00 |
gamerend.cpp
|
Track chosen pilot name outside Players[]
|
2019-07-07 22:00:02 +00:00 |
gamesave.cpp
|
Move Secret_return_orient to d_level_shared_segment_state
|
2019-08-06 02:59:41 +00:00 |
gameseg.cpp
|
Remove __attribute__((packed)) on shortpos for gcc-9 support
|
2019-05-11 20:18:29 +00:00 |
gameseq.cpp
|
Move player::hostages_total to d_game_unique_state
|
2019-07-16 04:00:50 +00:00 |
gauges.cpp
|
Enable -Wimplicit-fallthrough=5; fix resulting breaks
|
2019-04-04 04:29:03 +00:00 |
generate-kconfig-udlr.py
|
Adapt to Python 3 strict bytes vs str rules
|
2018-04-30 05:31:16 +00:00 |
hostage.cpp
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
hud.cpp
|
Rename ObjectState to LevelUniqueObjectState for consistency
|
2018-12-30 00:43:57 +00:00 |
iff.cpp
|
Simplify test for corrupt IFF file
|
2018-04-03 03:20:08 +00:00 |
inferno.cpp
|
Fix Win32 build
|
2019-07-22 00:51:01 +00:00 |
kconfig.cpp
|
Pass font to various drawing functions
|
2018-05-19 23:21:42 +00:00 |
kconfig.ui-table.cpp
|
Enable -Wimplicit-fallthrough=5; fix resulting breaks
|
2019-04-04 04:29:03 +00:00 |
kmatrix.cpp
|
Downgrade PCX failures from Error to CON_URGENT
|
2019-07-07 22:00:02 +00:00 |
laser.cpp
|
Move awareness events to d_level_unique_robot_awareness_state
|
2019-08-06 02:59:40 +00:00 |
lighting.cpp
|
Use xrange for render loops
|
2019-05-04 18:27:37 +00:00 |
menu.cpp
|
do_new_game_menu : improve new game dialog text
|
2019-07-28 21:09:07 +00:00 |
mglobal.cpp
|
Move Level_shake_frequency to d_level_shared_seismic_state
|
2019-08-06 02:59:41 +00:00 |
mission.cpp
|
Make read_sndfile static for D1
|
2019-08-15 01:34:22 +00:00 |
morph.cpp
|
Change object::signature to be a generation counter
|
2019-07-07 22:00:02 +00:00 |
multi.cpp
|
Check for invalid orb dimensions when loading hoard data
|
2019-08-06 02:59:41 +00:00 |
multibot.cpp
|
Move Boss_hit_time to d_level_unique_boss_state
|
2019-08-06 02:59:40 +00:00 |
net_udp.cpp
|
Fix blank player names in multiplayer
|
2019-07-20 20:08:29 +00:00 |
newdemo.cpp
|
Move Boss_cloak_start_time to d_level_unique_boss_state
|
2019-08-06 02:59:40 +00:00 |
newmenu.cpp
|
Downgrade PCX failures from Error to CON_URGENT
|
2019-07-07 22:00:02 +00:00 |
object.cpp
|
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
|
2019-08-08 11:57:52 +02:00 |
paging.cpp
|
Move Effects to d_level_unique_effects_clip_state
|
2019-03-03 00:31:09 +00:00 |
physics.cpp
|
Explicitly test for nullptr in do_physics_align_object
|
2019-08-06 02:59:41 +00:00 |
piggy.cpp
|
Make read_sndfile static for D1
|
2019-08-15 01:34:22 +00:00 |
player.cpp
|
Add experimental support for guidebot in multiplayer
|
2019-06-27 03:26:20 +00:00 |
playsave.cpp
|
Track chosen pilot name outside Players[]
|
2019-07-07 22:00:02 +00:00 |
polyobj.cpp
|
Fix Descent 1 laser color
|
2019-03-20 03:57:15 +00:00 |
powerup.cpp
|
Move Difficulty_level to GameUniqueState
|
2019-06-27 03:26:20 +00:00 |
render.cpp
|
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
|
2019-08-08 11:57:52 +02:00 |
robot.cpp
|
Move robot_create out of line
|
2019-03-03 00:31:09 +00:00 |
scores.cpp
|
Move player::hostages_total to d_game_unique_state
|
2019-07-16 04:00:50 +00:00 |
segment.cpp
|
Switch most in-tree http:// links to https://
|
2018-09-02 00:57:29 +00:00 |
slew.cpp
|
Move Objects to d_level_unique_object_state
|
2019-03-03 00:31:08 +00:00 |
songs.cpp
|
Fix sdlmixer=0 build of songs.cpp
|
2018-07-30 00:49:59 +00:00 |
state.cpp
|
Move Secret_return_orient to d_level_shared_segment_state
|
2019-08-06 02:59:41 +00:00 |
switch.cpp
|
Use unsigned in more prototypes
|
2019-03-03 00:31:09 +00:00 |
terrain.cpp
|
Move Viewer_eye to local scope
|
2018-12-30 00:43:57 +00:00 |
texmerge.cpp
|
Make grs_bitmap::bm_flags private
|
2017-01-15 00:03:13 +00:00 |
text.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
titles.cpp
|
Avoid copying background to itself
|
2019-07-07 22:00:02 +00:00 |
vclip.cpp
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
vers_id.cpp
|
Switch most in-tree http:// links to https://
|
2018-09-02 00:57:29 +00:00 |
wall.cpp
|
Remove exploding wall assertion
|
2019-06-20 04:02:27 +00:00 |
weapon.cpp
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |