dxx-rebirth/similar/main
Kp b8cb819bb4 Make read_sndfile static for D1
Currently, only D2 can reread sounds.  Restore static for D1
read_sndfile.
2019-08-15 01:34:22 +00:00
..
ai.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
cntrlcen.cpp Reduce ship rocking during countdown 2019-06-28 01:14:36 +00:00
collide.cpp Move awareness events to d_level_unique_robot_awareness_state 2019-08-06 02:59:40 +00:00
config.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
dumpmine.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
effects.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.cpp Cache intermediate values in draw_mine_exit_cover 2019-08-06 03:02:32 +00:00
fireball.cpp object_create_explosion_sub: check object type before checking flash 2019-07-27 17:48:03 +00:00
fuelcen.cpp Move player::num_robots_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
fvi.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
game.cpp Move awareness events to d_level_unique_robot_awareness_state 2019-08-06 02:59:40 +00:00
gamecntl.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamerend.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
gamesave.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gameseg.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
gameseq.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
gauges.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Fix Win32 build 2019-07-22 00:51:01 +00:00
kconfig.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
kmatrix.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
laser.cpp Move awareness events to d_level_unique_robot_awareness_state 2019-08-06 02:59:40 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp do_new_game_menu: improve new game dialog text 2019-07-28 21:09:07 +00:00
mglobal.cpp Move Level_shake_frequency to d_level_shared_seismic_state 2019-08-06 02:59:41 +00:00
mission.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Check for invalid orb dimensions when loading hoard data 2019-08-06 02:59:41 +00:00
multibot.cpp Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
net_udp.cpp Fix blank player names in multiplayer 2019-07-20 20:08:29 +00:00
newdemo.cpp Move Boss_cloak_start_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
paging.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
physics.cpp Explicitly test for nullptr in do_physics_align_object 2019-08-06 02:59:41 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
polyobj.cpp Fix Descent 1 laser color 2019-03-20 03:57:15 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
segment.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
songs.cpp Fix sdlmixer=0 build of songs.cpp 2018-07-30 00:49:59 +00:00
state.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
switch.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.cpp Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00