..
ai.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
aipath.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
automap.cpp
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
bm.cpp
Use array<> for Reactors
2015-02-28 19:36:01 +00:00
cntrlcen.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
collide.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
config.cpp
console.cpp
controls.cpp
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
credits.cpp
digiobj.cpp
Skip digi_sync_sounds loop if !Viewer
2015-03-15 18:52:52 +00:00
dumpmine.cpp
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
effects.cpp
endlevel.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
fireball.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
fuelcen.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
fvi.cpp
Skip sqrt in check_vector_to_sphere_1
2015-03-12 02:21:20 +00:00
game.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
gamecntl.cpp
Remove unused advance_sound
2015-03-11 02:19:15 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Add indirection for player color lookup
2015-03-09 03:33:07 +00:00
gamesave.cpp
Move init_exploding_walls to level load
2015-02-28 19:36:01 +00:00
gameseg.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
gameseq.cpp
Reset object size when bashed to shield
2015-03-09 03:33:07 +00:00
gauges.cpp
Add stub for player color remapping
2015-03-09 03:33:07 +00:00
hostage.cpp
hud.cpp
iff.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
inferno.cpp
Add automatic demo recording
2015-02-28 19:36:02 +00:00
kconfig.cpp
kmatrix.cpp
Add stub for player color remapping
2015-03-09 03:33:07 +00:00
laser.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
lighting.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
menu.cpp
Fix -Wunused-variable warning in sound_menuset for !USE_SDLMIXER
2015-03-15 18:45:53 +00:00
mglobal.cpp
mission.cpp
Pass selection for EVENT_NEWMENU_SELECTED
2015-02-28 22:34:07 +00:00
morph.cpp
Wrap submodel angles
2015-02-14 22:48:28 +00:00
multi.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
multibot.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
net_udp.cpp
Factor out UDP broadcast lookup
2015-03-07 17:20:41 +00:00
newdemo.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
newmenu.cpp
Use ntstring for newmenu_item saved_text
2015-03-12 02:21:21 +00:00
object.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
paging.cpp
Merge 'D1 emulation issues' into unification/master
2015-02-20 03:00:46 +00:00
physics.cpp
Defer dividing phys_apply_rot vecmag
2015-02-14 22:48:28 +00:00
piggy.cpp
Use array<> for bogus_data
2015-02-28 19:36:01 +00:00
player.cpp
playsave.cpp
polyobj.cpp
Cache &Polygon_models[N_polygon_models]
2015-02-28 22:34:07 +00:00
powerup.cpp
render.cpp
Explicitly delete valptridx inequality operators
2015-02-14 22:48:30 +00:00
robot.cpp
Use array<> for robot_info
2015-02-28 19:36:01 +00:00
scores.cpp
segment.cpp
Remove unused delta_light dummy
2015-02-28 19:36:01 +00:00
slew.cpp
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
songs.cpp
Provide SndDisableSdlMixer=true if !USE_SDLMIXER
2015-02-08 17:43:29 +00:00
state.cpp
Defer checking citem in state_callback
2015-02-28 22:34:07 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Don't play chattering over D1 briefing music.
2015-02-08 12:26:36 -08:00
vclip.cpp
vers_id.cpp
Support overriding build date/time
2015-03-11 02:19:15 +00:00
wall.cpp
Move test for opening doors back down
2015-02-15 17:24:55 +00:00
weapon.cpp
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00