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2004-11-29 06:09:06 +00:00
2d disable Assert so the credits work in opengl (gl doesn't care if it draws offscreen, I guess) 2004-11-26 09:50:32 +00:00
3d move old per-file change logs into new file ChangeLog-old 2004-08-28 23:17:46 +00:00
arch original prototype in d2src is wrong, I guess 2004-11-29 06:09:06 +00:00
cfile declare variable on top of block 2004-10-23 16:28:32 +00:00
console Visual C, PocketPC fixes 2003-11-26 12:26:36 +00:00
d2x.xcode added MVEPlayer target to XCode project 2004-06-01 07:47:46 +00:00
debian depend on libsdl1.2-dev instead of libsdl-dev 2004-11-24 07:45:33 +00:00
English.lproj added XCode project files 2004-05-31 07:50:17 +00:00
iff move old per-file change logs into new file ChangeLog-old 2004-08-28 23:17:46 +00:00
include add mprintf support for carbon (Mac OS 9) 2004-10-14 16:54:45 +00:00
libmve make it compile on Cygwin 2004-10-21 16:34:57 +00:00
main original prototype in d2src is wrong, I guess 2004-11-29 06:09:06 +00:00
maths move old per-file change logs into new file ChangeLog-old 2004-08-28 23:17:46 +00:00
mem avoid assigments between unsigned and signed char, MPW does not like these 2004-08-01 16:28:33 +00:00
misc move old per-file change logs into new file ChangeLog-old 2004-08-28 23:17:46 +00:00
rpm Changed descriptions 2004-05-22 23:43:06 +00:00
texmap move old per-file change logs into new file ChangeLog-old 2004-08-28 23:17:46 +00:00
unused removed unused, redundaant files 2004-05-12 22:11:08 +00:00
utilities use binary mode for reading/writing files 2003-10-05 22:31:42 +00:00
VisualC delete file main/compbit.h and adapt users to use text.c/text.h 2004-10-23 17:42:13 +00:00
VisualCE delete file main/compbit.h and adapt users to use text.c/text.h 2004-10-23 17:42:13 +00:00
.cvsignore added files to .cvsignore 2003-02-19 04:06:59 +00:00
acinclude.m4 put sdl.m4 in acinclude.m4, to make autogen simpler 2004-11-28 23:42:38 +00:00
AUTHORS stuff 2003-10-14 21:15:17 +00:00
autogen.sh add warning about old auto* versions, use automake --copy 2003-02-25 20:35:48 +00:00
ChangeLog original prototype in d2src is wrong, I guess 2004-11-29 06:09:06 +00:00
ChangeLog-old move more old change logs into ChangeLog-old 2004-08-29 14:03:51 +00:00
compilerdefs.txt added FreeBSD defs 2003-12-10 22:08:52 +00:00
configure.ac Fix sdl joystick axis problem, all arch use global variable joy_num_axes 2004-11-22 23:32:54 +00:00
COPYING move d1x license to COPYING, license clarifications 2002-07-17 01:46:55 +00:00
cvshowto.txt documentations 2003-01-06 22:42:11 +00:00
d2x-gl.sh changed d2x-ogl to d2x-gl 2002-07-17 02:09:00 +00:00
d2x-Info.plist XCode project cleanups, network enabled 2004-05-31 10:22:06 +00:00
d2x-sdl.sh Added rpm patch from Paolo Ulivi <pulivi@libero.it> 2002-02-09 23:20:50 +00:00
D2X.make New file for supporting compilation with MPW for carbon (Mac OS 9) 2004-08-01 13:08:34 +00:00
d2xgl-Info.plist XCode project cleanups, network enabled 2004-05-31 10:22:06 +00:00
djgpp.bat This commit was generated by cvs2svn to compensate for changes in r5, 2001-01-19 03:34:09 +00:00
djgpp.sh This commit was generated by cvs2svn to compensate for changes in r5, 2001-01-19 03:34:09 +00:00
INSTALL renamed INSTALL to installation.txt 2001-10-13 02:37:18 +00:00
installation.txt s'more documentation 2003-11-07 20:46:05 +00:00
Makefile.am enabled midi on win32 2004-11-28 05:16:38 +00:00
MVEPlayer-Info.plist added MVEPlayer target to XCode project 2004-06-01 07:47:46 +00:00
NEWS s'more documentation 2003-11-07 20:46:05 +00:00
README stuff 2003-11-25 04:17:09 +00:00
readme.txt clean stuff up, getting ready for 0.2.0 release 2003-02-26 11:11:14 +00:00
README.utils comments/formatting/dist problems 2003-04-12 01:27:43 +00:00
TODO updated some documentation 2003-03-13 22:41:15 +00:00

Legal Stuff:

THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.

We make no warranties as to the usability or correctness of this code.

============================================
Message from Matt Toschlog & Mike Kulas:

Descent fans:

Here, finally, is the source for Descent II.  We've been so busy with
Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other
projects that we haven't given much thought to this old code.  But we
know that many of you are eager to get it, so here you go.

We were amazed and impressed at the cool things people did with
the Descent source we released a few years ago.  It touches us
deeply how devoted some people are to the Descent series, and we
look forward to seeing what people can do with this Descent II
source.

Matt Toschlog               Mike Kulas
Outrage Entertainment       Volition, Inc.

============================================

About the Source Code:

Included is almost all the source code to Descent 2, ver. 1.2.  We removed
all code to which we did not own the copyright.  This mainly involved low-
level sound and modem code and the movie code.

The Descent Network has agreed to provide a list of mirror locations where
this code can be downloaded. The location is:

http://www.descent2.com/ddn/sources/descent2

The following tools were used in the development of Descent:
Watcom C/C++, version 9.5
Microsoft Macro Assembler, version 6.1x
Opus Make, version 6.01

Have fun with the code!
Parallax Software Corporation
12/14/1999


As Packaged the code currently will not compile. Some code had to be removed
to release it, therefore you will get some missing file errors when building.

Much of this code is very close to the Descent 1 source code. Many people have
put effort into porting that code, so if you are interested in porting D2, you
should be able to take advantage of some of that work.

A few good web sites to check out are:

The D1X Project:
http://d1x.warpcore.org

The Descent Network:
http://www.descent-network.com