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ai.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Add workaround for Win32 wrong type for size_t
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2016-07-15 03:43:03 +00:00 |
cntrlcen.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
collide.cpp
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Move last_player_bump into player_info.Last_bumped_local_player
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2016-07-25 03:48:08 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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Avoid calling make_unique<...>({})
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2016-08-06 19:55:24 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.cpp
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endlevel.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fireball.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Use static_cast for check_trans_wall
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2016-07-06 01:54:25 +00:00 |
game.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
gamecntl.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
gamefont.cpp
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Remove useless cast in gamefont
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2016-07-15 03:43:02 +00:00 |
gamemine.cpp
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
gamerend.cpp
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Fold show_one_extra_view do_cockpit_window_view calls
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2016-07-25 03:48:09 +00:00 |
gamesave.cpp
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gameseg.cpp
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.cpp
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Remove useless cast in gameseq.cpp
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2016-07-15 03:43:03 +00:00 |
gauges.cpp
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Cache some get_local_player_invulnerable_time references
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2016-07-25 03:48:09 +00:00 |
hostage.cpp
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hud.cpp
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
iff.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
inferno.cpp
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Fix inverted sense of -use_players_dir
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2016-07-22 02:25:17 +00:00 |
kconfig.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kmatrix.cpp
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laser.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
lighting.cpp
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menu.cpp
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Cache change_res resolution computations
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2016-07-31 22:25:50 +00:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Use make_unique to reset editor's Current_mission
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2016-08-06 19:55:25 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Simplify various multi loops
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2016-07-25 03:48:09 +00:00 |
multibot.cpp
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Remove useless cast in multibot.cpp
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2016-07-15 03:43:03 +00:00 |
net_udp.cpp
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Move newmenu_item max_value into union
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2016-07-31 22:25:50 +00:00 |
newdemo.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
newmenu.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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physics.cpp
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Move set_thrust_from_velocity to dcx
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2016-07-15 03:43:01 +00:00 |
piggy.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
player.cpp
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playsave.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
polyobj.cpp
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powerup.cpp
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Simplify do_powerup_frame tests
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2016-07-16 16:52:04 +00:00 |
render.cpp
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Flatten render type hierarchy
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2016-07-16 16:52:04 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
switch.cpp
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Move flush_fcd_cache calls up from kill_stuck_objects
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2016-07-21 01:43:21 +00:00 |
terrain.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Factor out repeated HIRESMODE tests
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2016-07-31 22:25:49 +00:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Remove unnecessary wall number check in kill_stuck_objects
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2016-07-21 01:43:22 +00:00 |
weapon.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |