..
ai.cpp
Cache get_local_player in ai.cpp
2015-09-26 21:17:13 +00:00
aipath.cpp
Remove default argument for basic_ptridx(magic,array)
2015-07-29 03:05:28 +00:00
automap.cpp
Use <algorithm> for adjust_segment_limit
2015-10-03 17:17:49 +00:00
bm.cpp
cntrlcen.cpp
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
collide.cpp
Return objptridx from maybe_drop_primary_weapon_egg
2015-10-03 17:17:50 +00:00
config.cpp
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
console.cpp
Simplify con_draw while loop condition
2015-09-29 02:41:22 +00:00
controls.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
credits.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
digiobj.cpp
Remove unused return value of digi_link_sound_to_object*
2015-08-05 02:59:02 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp
Only restore non-alpha when alpha was used
2015-08-21 03:12:35 +00:00
fireball.cpp
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
fuelcen.cpp
Shorten fuelcen_check_for_goal
2015-09-26 21:17:13 +00:00
fvi.cpp
Move fvi globals into anonymous namespace
2015-10-03 17:17:49 +00:00
game.cpp
Simplify do_invulnerable_stuff
2015-09-26 21:17:13 +00:00
gamecntl.cpp
Skip do_weapon_n_item_stuff if Player_is_dead
2015-09-30 02:41:55 +00:00
gamefont.cpp
gamemine.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gamerend.cpp
Reuse computed string length
2015-09-29 02:41:22 +00:00
gamesave.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
gameseg.cpp
Initialize all vertices in create_abs_vertex_lists
2015-10-03 17:17:50 +00:00
gameseq.cpp
Respect autoselect order for granted items
2015-09-26 21:17:14 +00:00
gauges.cpp
Factor out cloak/invul timer display
2015-10-03 17:17:49 +00:00
hostage.cpp
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
hud.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
iff.cpp
Use accessor for grs_bitmap::bm_type
2015-07-25 23:10:47 +00:00
inferno.cpp
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
kconfig.cpp
Reuse computed string length
2015-09-29 02:41:22 +00:00
kmatrix.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
laser.cpp
Store FriendMissileView inside MissileViewEnabled
2015-09-26 21:17:14 +00:00
lighting.cpp
Use array<> for more globals
2015-08-12 03:11:46 +00:00
menu.cpp
Fix various issues from splitting sensitivity
2015-10-03 17:17:49 +00:00
mglobal.cpp
Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
2015-08-22 20:43:04 +00:00
mission.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
morph.cpp
multi.cpp
Use uint8 for secondary ammo counts
2015-10-03 17:17:49 +00:00
multibot.cpp
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
net_udp.cpp
Fix regressions from changes to advanced host menu
2015-10-03 17:17:49 +00:00
newdemo.cpp
Fix invalid access reading demos
2015-09-26 21:17:14 +00:00
newmenu.cpp
Use operator?: for newmenu_draw gr_string strings
2015-09-29 02:41:22 +00:00
object.cpp
Fixed a bunch of uninitialized object variables Valgrind complained about
2015-09-20 19:24:25 +02:00
paging.cpp
Shorten paging_touch_robot_maker
2015-08-22 20:43:03 +00:00
physics.cpp
piggy.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
player.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
playsave.cpp
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-09-27 10:52:04 +02:00
polyobj.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
powerup.cpp
Remove useless do_powerup test
2015-10-03 17:17:49 +00:00
render.cpp
Improve support for using exact_type with valptridx
2015-09-15 02:48:04 +00:00
robot.cpp
scores.cpp
Remove unnecessary scores_rprintf macro
2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
state.cpp
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
switch.cpp
Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
2015-09-13 21:02:19 +00:00
terrain.cpp
texmerge.cpp
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp
Use operator?: for flash_cursor gr_set_fontcolor
2015-09-29 02:41:22 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Use range_for for clear_stuck_objects
2015-09-15 02:48:03 +00:00
weapon.cpp
Use uint8 for secondary ammo counts
2015-10-03 17:17:49 +00:00