74ef8b02e6
Each axis can act as two buttons in both ways. For example, a player might map slide left and slide right to J1 -A1 and J1 +A1 as button presses instead of the slide L/R axis. This is mostly to fix XBox 360 Controller Left and Right triggers. But it can work on every axis if the player wishes to bind them. |
||
---|---|---|
.. | ||
digi_mixer_music.cpp | ||
event.cpp | ||
joy.cpp | ||
key.cpp | ||
mouse.cpp | ||
rbaudio.cpp | ||
timer.cpp | ||
window.cpp |