Each axis can act as two buttons in both ways. For example, a player might map slide left and slide right to J1 -A1 and J1 +A1 as button presses instead of the slide L/R axis. This is mostly to fix XBox 360 Controller Left and Right triggers. But it can work on every axis if the player wishes to bind them. |
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2d | ||
3d | ||
arch | ||
editor | ||
include | ||
main | ||
maths | ||
mem | ||
misc | ||
music | ||
texmap | ||
ui | ||
unittest |