dxx-rebirth/contrib/broken-vs2017/d2x-rebirth.vcxproj.filters
Kp b396445efa Require support for std::index_sequence, std::make_index_sequence
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation.  In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.

Switch to the compiler-provided version for both gcc and clang.
2020-04-26 17:26:23 +00:00

855 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\2d\bitmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\2d\clip.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\3d\clipper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\3d\globvars.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\3d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\args.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\byteswap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-addressof.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-array.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-begin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-lengthof.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-range_for.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-static_assert.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\compiler-type_traits.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\console.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\countarray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\digi_audio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\digi_mixer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\digi_mixer_music.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\dxxerror.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\centers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\editor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\ehostage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\eobject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\esegment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\eswitch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\info.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\kdefs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\kfuncs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\macro.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\meddraw.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\medlisp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\medmisc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\medrobot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\medsel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\medwall.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\objpage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\seguvs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\editor\texpage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\event.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\fmtcheck.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\func.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\gr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\grdef.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\hash.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\hmp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\iff.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\ignorecase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\internal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\interp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\joy.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\jukebox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\key.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\loadgl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\makesig.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\maths.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\messagebox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\mouse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\ogl_init.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\pack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\palette.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\partial_range.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\pcx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\physfs-serial.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\physfsx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\pstypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\rbaudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\reverse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\rle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\serial.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\strutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\texmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\ui.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\u_mem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\valptridx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\varutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\vecmat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\include\window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\ai.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\aistruct.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\automap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\bm.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\cntrlcen.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\collide.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\controls.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\credits.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\digi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\effects.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\endlevel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\escort.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\fireball.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\fuelcen.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\fvi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gamefont.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gamemine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gamepal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gamesave.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gameseg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gameseq.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\gauges.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\hostage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\hudmsg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\inferno.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\kconfig.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\kmatrix.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\laser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\lighting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\menu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\mission.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\morph.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\multi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\multibot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\multiinternal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\net_udp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\newdemo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\newmenu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\object.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\paging.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\physics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\piggy.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\player.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\playsave.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\polyobj.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\powerup.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\robot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\scores.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\screens.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\segment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\segpoint.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\slew.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\songs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\sounds.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\state.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\switch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\terrain.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\texmerge.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\text.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\textures.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\titles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\vclip.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\vers_id.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\wall.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\main\weapon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\texmap\scanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\common\texmap\texmapl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\arch\win32\include\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\include\libmve.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\include\physfsrwops.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\libmve\decoders.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\libmve\mvelib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\libmve\mve_audio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\d2x-rebirth\main\movie.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\d2x-rebirth\arch\win32\d2x-rebirth.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\similar\main\ai.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\aipath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\misc\args.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\automap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\bm.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\main\bmread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\centers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\cntrlcen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\collide.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\console.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\controls.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\credits.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\curves.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\libmve\decoder8.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\libmve\decoder16.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\sdl\digi.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\sdl\digi_audio.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\sdl\digi_mixer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\digiobj.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\dumpmine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\effects.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\eglobal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\elight.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\endlevel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\eobject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\main\escort.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\eswitch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\fireball.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\2d\font.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\fuelcen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\fvi.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gamecntl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gamefont.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gamemine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\main\gamepal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gamerend.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gamesave.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gameseg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gameseq.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\gauges.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\ogl\gr.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\group.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\hostage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\hud.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\iff.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\inferno.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\info.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\sdl\init.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\3d\interp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\sdl\jukebox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kbuild.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\kconfig.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kcurve.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kfuncs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kgame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\khelp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\kmatrix.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kmine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\ksegmove.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\ksegsel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\ksegsize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\ktmap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\kview.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\laser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\lighting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\med.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\meddraw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\medmisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\medrobot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\medsel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\medwall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\menu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\mglobal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\mine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\mission.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\morph.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\main\movie.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\multi.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\multibot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\libmve\mve_audio.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\libmve\mvelib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\libmve\mveplay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\net_udp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\newdemo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\newmenu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\object.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\objpage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\arch\ogl\ogl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\paging.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\2d\palette.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\2d\pcx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\d2x-rebirth\misc\physfsrwops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\misc\physfsx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\physics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\piggy.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\player.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\playsave.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\polyobj.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\powerup.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\render.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\robot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\scores.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\segment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\seguvs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\slew.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\songs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\state.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\switch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\terrain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\texmerge.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\texpage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\text.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\editor\texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\titles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\vclip.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\vers_id.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\wall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\similar\main\weapon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>