dxx-rebirth/similar
Chris Taylor b1b5de4297 Additional safeguard for bug #306
This is where a client in a multiplayer game hitting a wall fails an assert. Initialise obj->mtype.phys_info.flags in multi_reset_player_object() instead of adding flags. (Tested and still works OK without specifying PF_THRUST.)
2017-01-16 15:39:10 +08:00
..
2d Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
3d Factor out point_list setup 2017-01-01 00:45:45 +00:00
arch Pass active palette to ogl_loadtexture 2017-01-15 00:03:13 +00:00
editor Merge pull request #298 from dxx-rebirth/no_game_wind_close 2017-01-09 09:32:24 +08:00
main Additional safeguard for bug #306 2017-01-16 15:39:10 +08:00
misc Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00