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Chris Taylor b1b5de4297 Additional safeguard for bug #306
This is where a client in a multiplayer game hitting a wall fails an assert. Initialise obj->mtype.phys_info.flags in multi_reset_player_object() instead of adding flags. (Tested and still works OK without specifying PF_THRUST.)
2017-01-16 15:39:10 +08:00
common Optimize change_light search 2017-01-15 00:03:14 +00:00
contrib Update Xcode project for recently added/removed files 2017-01-07 15:30:18 +08:00
d1x-rebirth Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
d2x-rebirth Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
Documentation Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
similar Additional safeguard for bug #306 2017-01-16 15:39:10 +08:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt
INSTALL.markdown Fix Ubuntu package name in INSTALL.markdown 2016-12-23 02:56:55 +00:00
SConstruct Default to -fno-omit-frame-pointer for Windows 2017-01-11 03:03:19 +00:00