dxx-rebirth/similar/main
Kp b0cb681ae7 Add gcc-7 /*-fallthrough*/ comments for obvious cases
For switch cases where existing comments or code flow logic obviously
intended to fall through, add a gcc-7 /*-fallthrough*/ comment to
silence warnings about this.  Some cases which are less obvious are not
converted, so the code does not yet compile clean with
-Wimplicit-fallthrough.

Reported-by: parkerlreed <https://github.com/dxx-rebirth/dxx-rebirth/issues/338>
2017-06-07 02:44:54 +00:00
..
ai.cpp Pass player position to teleport_boss 2017-04-30 16:25:15 +00:00
aipath.cpp
automap.cpp
bm.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
cntrlcen.cpp
collide.cpp Preserve killer_objnum when a dead player takes additional damage 2017-04-30 16:25:19 +00:00
config.cpp
console.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
fireball.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.cpp Change station/robotmaker consistency check to LevelError 2017-04-15 17:46:44 +00:00
fvi.cpp
game.cpp Remove canvas juggling in save_screen_shot 2017-04-08 16:48:19 +00:00
gamecntl.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
gamesave.cpp Validate segment walls on load 2017-04-22 21:23:56 +00:00
gameseg.cpp
gameseq.cpp Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
gauges.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
hostage.cpp Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hud.cpp
iff.cpp
inferno.cpp Add custom terminate handler on Windows 2017-04-22 21:23:56 +00:00
kconfig.cpp Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
kmatrix.cpp Fold calls to kmatrix_status_msg 2017-03-11 19:56:29 +00:00
laser.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
lighting.cpp Restore dropped hoard test 2017-04-30 16:25:19 +00:00
menu.cpp Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
mglobal.cpp Reduce scope of explicit instantiations 2017-06-07 02:44:54 +00:00
mission.cpp
morph.cpp Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
multibot.cpp
net_udp.cpp Fix Windows net_udp.cpp build 2017-04-22 21:23:56 +00:00
newdemo.cpp
newmenu.cpp Cache canvas in listbox_create_structure 2017-04-30 16:25:19 +00:00
object.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
paging.cpp
physics.cpp
piggy.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
player.cpp
playsave.cpp Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.cpp Pass vms_angvec &to draw_model_picture 2017-04-30 16:25:16 +00:00
powerup.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
render.cpp Pass canvas to check_face 2017-04-30 16:25:18 +00:00
robot.cpp
scores.cpp Add gcc-7 /*-fallthrough*/ comments for obvious cases 2017-06-07 02:44:54 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Remove canvas juggling in state_callback 2017-04-30 16:25:17 +00:00
switch.cpp
terrain.cpp Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.cpp
text.cpp
titles.cpp Fix missed canvas updates in briefing_process_char 2017-04-30 16:25:17 +00:00
vclip.cpp Expand bomb spin variance 2017-03-11 19:56:26 +00:00
vers_id.cpp
wall.cpp
weapon.cpp