dxx-rebirth/common/ui/gadget.cpp
2014-06-01 19:55:23 +02:00

400 lines
8.8 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#include <stdio.h>
#include <stdlib.h>
#include "u_mem.h"
#include "maths.h"
#include "pstypes.h"
#include "gr.h"
#include "ui.h"
#include "event.h"
#include "mouse.h"
#include "window.h"
#include "dxxerror.h"
#include "key.h"
UI_GADGET * selected_gadget;
struct event_gadget
{
event_type type;
UI_GADGET *gadget;
};
UI_GADGET * ui_gadget_add( UI_DIALOG * dlg, short kind, short x1, short y1, short x2, short y2 )
{
UI_GADGET * gadget;
MALLOC(gadget, UI_GADGET, 1);
if (gadget==NULL) Error("Could not create gadget: Out of memory");
if (dlg->gadget == NULL )
{
dlg->gadget = gadget;
gadget->prev = gadget;
gadget->next = gadget;
} else {
dlg->gadget->prev->next = gadget;
gadget->next = dlg->gadget;
gadget->prev = dlg->gadget->prev;
dlg->gadget->prev = gadget;
}
gadget->when_tab = NULL;
gadget->when_btab = NULL;
gadget->when_up = NULL;
gadget->when_down = NULL;
gadget->when_left = NULL;
gadget->when_right = NULL;
gadget->kind = kind;
gadget->status = 1;
gadget->oldstatus = 0;
if ( x1==0 && x2==0 && y1==0 && y2== 0 )
gadget->canvas = NULL;
else
gadget->canvas = gr_create_sub_canvas( window_get_canvas(ui_dialog_get_window( dlg )), x1, y1, x2-x1+1, y2-y1+1 );
gadget->x1 = gadget->canvas->cv_bitmap.bm_x;
gadget->y1 = gadget->canvas->cv_bitmap.bm_y;
gadget->x2 = gadget->canvas->cv_bitmap.bm_x+x2-x1+1;
gadget->y2 = gadget->canvas->cv_bitmap.bm_y+y2-y1+1;
gadget->parent = NULL;
gadget->hotkey = -1;
return gadget;
}
void ui_gadget_delete_all( UI_DIALOG * dlg )
{
UI_GADGET * tmp;
while( dlg->gadget != NULL )
{
tmp = dlg->gadget;
if (tmp->next == tmp )
{
dlg->gadget = NULL;
} else {
tmp->next->prev = tmp->prev;
tmp->prev->next = tmp->next;
dlg->gadget = tmp->next;
}
if (tmp->canvas)
gr_free_sub_canvas( tmp->canvas );
if (tmp->kind == 1 ) // Button
{
UI_GADGET_BUTTON * but1 = (UI_GADGET_BUTTON *)tmp;
if (but1->text)
d_free( but1->text );
}
if (tmp->kind == 4 ) // Radio
{
UI_GADGET_RADIO * but1 = (UI_GADGET_RADIO *)tmp;
if (but1->text)
d_free( but1->text );
}
if (tmp->kind == 6 ) // Inputbox
{
UI_GADGET_INPUTBOX * but1 = (UI_GADGET_INPUTBOX *)tmp;
d_free( but1->text );
}
if (tmp->kind == 5 ) // Checkbox
{
UI_GADGET_CHECKBOX * but1 = (UI_GADGET_CHECKBOX *)tmp;
d_free( but1->text );
}
if (tmp->kind == 9 ) // Icon
{
UI_GADGET_ICON * but1 = (UI_GADGET_ICON *)tmp;
d_free( but1->text );
}
d_free( tmp );
}
}
#if 0
int is_under_another_window( UI_DIALOG * dlg, UI_GADGET * gadget )
{
UI_DIALOG * temp;
temp = dlg->next;
while( temp != NULL ) {
if ( ( gadget->x1 > temp->x) &&
( gadget->x1 < (temp->x+temp->width) ) &&
( gadget->y1 > temp->y) &&
( gadget->y1 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
if ( ( gadget->x2 > temp->x) &&
( gadget->x2 < (temp->x+temp->width) ) &&
( gadget->y2 > temp->y) &&
( gadget->y2 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
temp = temp->next;
}
return 0;
}
#endif
int ui_mouse_on_gadget( UI_GADGET * gadget )
{
int x, y, z;
mouse_get_pos(&x, &y, &z);
if ((x >= gadget->x1) && (x <= gadget->x2-1) && (y >= gadget->y1) && (y <= gadget->y2-1) )
{
#if 0 // check is no longer required - if it is under another window, that dialog's handler would have returned 1
if (is_under_another_window(dlg, gadget))
return 0;
#endif
return 1;
} else
return 0;
}
static int ui_gadget_do(UI_DIALOG *dlg, UI_GADGET *g, d_event *event)
{
switch( g->kind )
{
case 1:
return ui_button_do(dlg, (UI_GADGET_BUTTON *)g, event);
break;
case 2:
return ui_listbox_do(dlg, (UI_GADGET_LISTBOX *)g, event);
break;
case 3:
return ui_scrollbar_do(dlg, (UI_GADGET_SCROLLBAR *)g, event);
break;
case 4:
return ui_radio_do(dlg, (UI_GADGET_RADIO *)g, event);
break;
case 5:
return ui_checkbox_do(dlg, (UI_GADGET_CHECKBOX *)g, event);
break;
case 6:
return ui_inputbox_do(dlg, (UI_GADGET_INPUTBOX *)g, event);
break;
case 7:
return ui_userbox_do(dlg, (UI_GADGET_USERBOX *)g, event);
break;
case 8:
return ui_keytrap_do((UI_GADGET_KEYTRAP *)g, event);
break;
case 9:
return ui_icon_do(dlg, (UI_GADGET_ICON *)g, event);
break;
}
return 0;
}
int ui_gadget_send_event(UI_DIALOG *dlg, event_type type, UI_GADGET *gadget)
{
event_gadget event;
event.type = type;
event.gadget = gadget;
if (gadget->parent)
return ui_gadget_do(dlg, gadget->parent, (d_event *) &event);
return window_send_event(ui_dialog_get_window(dlg), (d_event *) &event);
}
UI_GADGET *ui_event_get_gadget(d_event *event)
{
Assert(event->type >= EVENT_UI_GADGET_PRESSED); // Any UI event
return ((event_gadget *) event)->gadget;
}
int ui_dialog_do_gadgets(UI_DIALOG * dlg, d_event *event)
{
int keypress = 0;
UI_GADGET * tmp, * tmp1;
window *wind;
int rval = 0;
if (event->type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
tmp = dlg->gadget;
if (tmp == NULL) return 0;
if (selected_gadget==NULL)
selected_gadget = tmp;
tmp1 = dlg->keyboard_focus_gadget;
do
{
if (ui_mouse_on_gadget(tmp) && B1_JUST_PRESSED )
{
selected_gadget = tmp;
if (tmp->parent!=NULL)
{
while (tmp->parent != NULL )
tmp = tmp->parent;
dlg->keyboard_focus_gadget = tmp;
break;
}
else
{
dlg->keyboard_focus_gadget = tmp;
break;
}
}
if ( tmp->hotkey == keypress )
{
dlg->keyboard_focus_gadget = tmp;
break;
}
tmp = tmp->next;
} while( tmp != dlg->gadget );
if (dlg->keyboard_focus_gadget != NULL)
{
switch (keypress )
{
case (KEY_TAB):
if ( dlg->keyboard_focus_gadget->when_tab != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_tab;
break;
case (KEY_TAB+KEY_SHIFTED):
if ( dlg->keyboard_focus_gadget->when_btab != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_btab;
break;
case (KEY_UP):
if ( dlg->keyboard_focus_gadget->when_up != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_up;
break;
case (KEY_DOWN):
if ( dlg->keyboard_focus_gadget->when_down != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_down;
break;
case (KEY_LEFT):
if ( dlg->keyboard_focus_gadget->when_left != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_left;
break;
case (KEY_RIGHT):
if ( dlg->keyboard_focus_gadget->when_right != NULL )
dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_right;
break;
}
}
if (dlg->keyboard_focus_gadget != tmp1)
{
if (dlg->keyboard_focus_gadget != NULL )
dlg->keyboard_focus_gadget->status = 1;
if (tmp1 != NULL )
tmp1->status = 1;
rval = 1;
if (keypress)
return rval;
}
tmp = dlg->gadget;
wind = ui_dialog_get_window(dlg);
do
{
// If it is under another dialog, that dialog's handler would have returned 1 for mouse events.
// Key events are handled in a priority depending on the window ordering.
//if (!is_under_another_window( dlg, tmp ))
rval = ui_gadget_do(dlg, tmp, event);
if (!window_exists(wind))
break;
tmp = tmp->next;
} while(/*!rval &&*/ tmp != dlg->gadget); // have to look for pesky scrollbars in case an arrow button or arrow key are held down
return rval;
}
UI_GADGET * ui_gadget_get_next( UI_GADGET * gadget )
{
UI_GADGET * tmp;
tmp = gadget->next;
while( tmp != gadget && (tmp->parent!=NULL) )
tmp = tmp->next;
return tmp;
}
UI_GADGET * ui_gadget_get_prev( UI_GADGET * gadget )
{
UI_GADGET * tmp;
tmp = gadget->prev;
while( tmp != gadget && (tmp->parent!=NULL) )
tmp = tmp->prev;
return tmp;
}
void ui_gadget_calc_keys( UI_DIALOG * dlg)
{
UI_GADGET * tmp;
tmp = dlg->gadget;
if (tmp==NULL) return;
do
{
tmp->when_tab = ui_gadget_get_next(tmp);
tmp->when_btab = ui_gadget_get_prev(tmp);
tmp = tmp->next;
} while( tmp != dlg->gadget );
}