/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #include #include #include "u_mem.h" #include "maths.h" #include "pstypes.h" #include "gr.h" #include "ui.h" #include "event.h" #include "mouse.h" #include "window.h" #include "dxxerror.h" #include "key.h" UI_GADGET * selected_gadget; struct event_gadget { event_type type; UI_GADGET *gadget; }; UI_GADGET * ui_gadget_add( UI_DIALOG * dlg, short kind, short x1, short y1, short x2, short y2 ) { UI_GADGET * gadget; MALLOC(gadget, UI_GADGET, 1); if (gadget==NULL) Error("Could not create gadget: Out of memory"); if (dlg->gadget == NULL ) { dlg->gadget = gadget; gadget->prev = gadget; gadget->next = gadget; } else { dlg->gadget->prev->next = gadget; gadget->next = dlg->gadget; gadget->prev = dlg->gadget->prev; dlg->gadget->prev = gadget; } gadget->when_tab = NULL; gadget->when_btab = NULL; gadget->when_up = NULL; gadget->when_down = NULL; gadget->when_left = NULL; gadget->when_right = NULL; gadget->kind = kind; gadget->status = 1; gadget->oldstatus = 0; if ( x1==0 && x2==0 && y1==0 && y2== 0 ) gadget->canvas = NULL; else gadget->canvas = gr_create_sub_canvas( window_get_canvas(ui_dialog_get_window( dlg )), x1, y1, x2-x1+1, y2-y1+1 ); gadget->x1 = gadget->canvas->cv_bitmap.bm_x; gadget->y1 = gadget->canvas->cv_bitmap.bm_y; gadget->x2 = gadget->canvas->cv_bitmap.bm_x+x2-x1+1; gadget->y2 = gadget->canvas->cv_bitmap.bm_y+y2-y1+1; gadget->parent = NULL; gadget->hotkey = -1; return gadget; } void ui_gadget_delete_all( UI_DIALOG * dlg ) { UI_GADGET * tmp; while( dlg->gadget != NULL ) { tmp = dlg->gadget; if (tmp->next == tmp ) { dlg->gadget = NULL; } else { tmp->next->prev = tmp->prev; tmp->prev->next = tmp->next; dlg->gadget = tmp->next; } if (tmp->canvas) gr_free_sub_canvas( tmp->canvas ); if (tmp->kind == 1 ) // Button { UI_GADGET_BUTTON * but1 = (UI_GADGET_BUTTON *)tmp; if (but1->text) d_free( but1->text ); } if (tmp->kind == 4 ) // Radio { UI_GADGET_RADIO * but1 = (UI_GADGET_RADIO *)tmp; if (but1->text) d_free( but1->text ); } if (tmp->kind == 6 ) // Inputbox { UI_GADGET_INPUTBOX * but1 = (UI_GADGET_INPUTBOX *)tmp; d_free( but1->text ); } if (tmp->kind == 5 ) // Checkbox { UI_GADGET_CHECKBOX * but1 = (UI_GADGET_CHECKBOX *)tmp; d_free( but1->text ); } if (tmp->kind == 9 ) // Icon { UI_GADGET_ICON * but1 = (UI_GADGET_ICON *)tmp; d_free( but1->text ); } d_free( tmp ); } } #if 0 int is_under_another_window( UI_DIALOG * dlg, UI_GADGET * gadget ) { UI_DIALOG * temp; temp = dlg->next; while( temp != NULL ) { if ( ( gadget->x1 > temp->x) && ( gadget->x1 < (temp->x+temp->width) ) && ( gadget->y1 > temp->y) && ( gadget->y1 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } if ( ( gadget->x2 > temp->x) && ( gadget->x2 < (temp->x+temp->width) ) && ( gadget->y2 > temp->y) && ( gadget->y2 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } temp = temp->next; } return 0; } #endif int ui_mouse_on_gadget( UI_GADGET * gadget ) { int x, y, z; mouse_get_pos(&x, &y, &z); if ((x >= gadget->x1) && (x <= gadget->x2-1) && (y >= gadget->y1) && (y <= gadget->y2-1) ) { #if 0 // check is no longer required - if it is under another window, that dialog's handler would have returned 1 if (is_under_another_window(dlg, gadget)) return 0; #endif return 1; } else return 0; } static int ui_gadget_do(UI_DIALOG *dlg, UI_GADGET *g, d_event *event) { switch( g->kind ) { case 1: return ui_button_do(dlg, (UI_GADGET_BUTTON *)g, event); break; case 2: return ui_listbox_do(dlg, (UI_GADGET_LISTBOX *)g, event); break; case 3: return ui_scrollbar_do(dlg, (UI_GADGET_SCROLLBAR *)g, event); break; case 4: return ui_radio_do(dlg, (UI_GADGET_RADIO *)g, event); break; case 5: return ui_checkbox_do(dlg, (UI_GADGET_CHECKBOX *)g, event); break; case 6: return ui_inputbox_do(dlg, (UI_GADGET_INPUTBOX *)g, event); break; case 7: return ui_userbox_do(dlg, (UI_GADGET_USERBOX *)g, event); break; case 8: return ui_keytrap_do((UI_GADGET_KEYTRAP *)g, event); break; case 9: return ui_icon_do(dlg, (UI_GADGET_ICON *)g, event); break; } return 0; } int ui_gadget_send_event(UI_DIALOG *dlg, event_type type, UI_GADGET *gadget) { event_gadget event; event.type = type; event.gadget = gadget; if (gadget->parent) return ui_gadget_do(dlg, gadget->parent, (d_event *) &event); return window_send_event(ui_dialog_get_window(dlg), (d_event *) &event); } UI_GADGET *ui_event_get_gadget(d_event *event) { Assert(event->type >= EVENT_UI_GADGET_PRESSED); // Any UI event return ((event_gadget *) event)->gadget; } int ui_dialog_do_gadgets(UI_DIALOG * dlg, d_event *event) { int keypress = 0; UI_GADGET * tmp, * tmp1; window *wind; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); tmp = dlg->gadget; if (tmp == NULL) return 0; if (selected_gadget==NULL) selected_gadget = tmp; tmp1 = dlg->keyboard_focus_gadget; do { if (ui_mouse_on_gadget(tmp) && B1_JUST_PRESSED ) { selected_gadget = tmp; if (tmp->parent!=NULL) { while (tmp->parent != NULL ) tmp = tmp->parent; dlg->keyboard_focus_gadget = tmp; break; } else { dlg->keyboard_focus_gadget = tmp; break; } } if ( tmp->hotkey == keypress ) { dlg->keyboard_focus_gadget = tmp; break; } tmp = tmp->next; } while( tmp != dlg->gadget ); if (dlg->keyboard_focus_gadget != NULL) { switch (keypress ) { case (KEY_TAB): if ( dlg->keyboard_focus_gadget->when_tab != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_tab; break; case (KEY_TAB+KEY_SHIFTED): if ( dlg->keyboard_focus_gadget->when_btab != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_btab; break; case (KEY_UP): if ( dlg->keyboard_focus_gadget->when_up != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_up; break; case (KEY_DOWN): if ( dlg->keyboard_focus_gadget->when_down != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_down; break; case (KEY_LEFT): if ( dlg->keyboard_focus_gadget->when_left != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_left; break; case (KEY_RIGHT): if ( dlg->keyboard_focus_gadget->when_right != NULL ) dlg->keyboard_focus_gadget = dlg->keyboard_focus_gadget->when_right; break; } } if (dlg->keyboard_focus_gadget != tmp1) { if (dlg->keyboard_focus_gadget != NULL ) dlg->keyboard_focus_gadget->status = 1; if (tmp1 != NULL ) tmp1->status = 1; rval = 1; if (keypress) return rval; } tmp = dlg->gadget; wind = ui_dialog_get_window(dlg); do { // If it is under another dialog, that dialog's handler would have returned 1 for mouse events. // Key events are handled in a priority depending on the window ordering. //if (!is_under_another_window( dlg, tmp )) rval = ui_gadget_do(dlg, tmp, event); if (!window_exists(wind)) break; tmp = tmp->next; } while(/*!rval &&*/ tmp != dlg->gadget); // have to look for pesky scrollbars in case an arrow button or arrow key are held down return rval; } UI_GADGET * ui_gadget_get_next( UI_GADGET * gadget ) { UI_GADGET * tmp; tmp = gadget->next; while( tmp != gadget && (tmp->parent!=NULL) ) tmp = tmp->next; return tmp; } UI_GADGET * ui_gadget_get_prev( UI_GADGET * gadget ) { UI_GADGET * tmp; tmp = gadget->prev; while( tmp != gadget && (tmp->parent!=NULL) ) tmp = tmp->prev; return tmp; } void ui_gadget_calc_keys( UI_DIALOG * dlg) { UI_GADGET * tmp; tmp = dlg->gadget; if (tmp==NULL) return; do { tmp->when_tab = ui_gadget_get_next(tmp); tmp->when_btab = ui_gadget_get_prev(tmp); tmp = tmp->next; } while( tmp != dlg->gadget ); }