dxx-rebirth/similar/main
2020-02-26 05:07:34 +00:00
..
ai.cpp Add definition of d_level_shared_boss_state::D1_Boss_*_interval 2020-02-06 03:22:45 +00:00
aipath.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
automap.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
bm.cpp Use enum for include/exclude anarchy mode 2020-01-18 21:57:39 +00:00
bmread.cpp Add hint about range of bitmap indices 2020-02-06 03:22:45 +00:00
cntrlcen.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
collide.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
config.cpp initial version of this, trying to catch MCI events 2019-10-27 02:47:45 +03:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
dumpmine.cpp Use susegment for dumpmine iteration 2019-12-27 02:02:23 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
fireball.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
fuelcen.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
fvi.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
game.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
gamecntl.cpp Make del+shift+b do fatal damage to every robot it explodes 2019-09-01 00:20:28 +00:00
gamefont.cpp
gamemine.cpp Use susegment for segment2_read 2019-12-27 02:02:23 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
gameseg.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
gameseq.cpp Merge 'thief-suppress-fix' into master 2020-01-18 21:57:47 +00:00
gauges.cpp Hide lives-remaining count during demo playback 2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp Fix bogus unused variable warning from clang in inferno.cpp 2020-01-18 22:43:19 +00:00
kconfig.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
laser.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp Move d_level_unique_morph_object_state to d_level_unique_object_state 2020-02-01 22:33:31 +00:00
mglobal.cpp Move transition_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
mission.cpp Fix saving/loading games for missions in subdirectories 2020-01-18 21:57:39 +00:00
morph.cpp Pass LevelUniqueMorphObjectState to find_morph_data 2020-02-26 05:07:34 +00:00
multi.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
multibot.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
net_udp.cpp Fix saving/loading games for missions in subdirectories 2020-01-18 21:57:39 +00:00
newdemo.cpp Fix stack buffer overruns in newdemo code 2020-01-18 21:57:39 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
paging.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
physics.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Remove macro Current_mission_filename 2020-01-18 21:57:39 +00:00
polyobj.cpp some changes as per comments in #479 2019-12-18 13:44:43 +02:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
robot.cpp Clean invalid robot joint data on load 2020-01-08 04:32:39 +00:00
scores.cpp Fix Win32 build of scores.cpp 2019-11-19 02:42:24 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Fix crash entering secret level with music on, and no songs 2019-11-02 04:36:15 +00:00
state.cpp Pass LevelUniqueMorphObjectState to find_morph_data 2020-02-26 05:07:34 +00:00
switch.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
terrain.cpp Include segment.h for terrain.cpp to handle over-eager instantiation 2019-12-16 01:56:59 +00:00
texmerge.cpp
text.cpp Simplify text decoding 2020-02-11 04:48:14 +00:00
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp Initial fix for doors with linked walls other than their connected side 2020-01-24 14:12:43 +13:00
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00