dxx-rebirth/similar/main
Kp aaaabfeb31 Fix count of hostages lost
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/186>
Fixes: c0ca1248fd ("Simplify hostage lost message")
2016-03-09 02:18:52 +00:00
..
ai.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
aipath.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
automap.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
bm.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
cntrlcen.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
collide.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
fireball.cpp Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead 2016-02-29 16:31:20 +01:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gamecntl.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
gamefont.cpp Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
gamemine.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gamerend.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
gamesave.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
gameseg.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gameseq.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gauges.cpp Cache afterburner bar temporaries 2016-02-20 17:28:11 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
inferno.cpp Remove unnecessary newmenu_free_background 2016-01-09 16:38:11 +00:00
kconfig.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
kmatrix.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
laser.cpp Reintroduced the lost HOMING_TURN_TIME division for homing missile acceleration 2016-03-03 19:39:29 +01:00
lighting.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
menu.cpp Fix template/helper confusion 2016-03-06 18:11:20 +00:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances 2016-03-06 13:01:41 +08:00
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp Fix incorrect index in MultiLevelInv_Count Stolen_items loop 2016-03-04 04:12:35 +00:00
multibot.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
net_udp.cpp Do not read pdata packets while the level isn't loaded and try not to send packets to players in these states. 2016-03-05 12:05:43 +01:00
newdemo.cpp Unify tmap storage branches 2016-02-20 17:28:11 +00:00
newmenu.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
object.cpp Fix count of hostages lost 2016-03-09 02:18:52 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
polyobj.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
powerup.cpp Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
render.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
robot.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
scores.cpp Remove sprintf from scores.cpp 2016-01-03 20:21:35 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Change ogl_ubitmapm_cs constant -1 to const white 2016-02-12 04:02:28 +00:00
switch.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
terrain.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
weapon.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00