Reintroduced the lost HOMING_TURN_TIME division for homing missile acceleration
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@ -1627,7 +1627,7 @@ void Laser_do_weapon_sequence(const vobjptridx_t obj)
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speed = vm_vec_normalize_quick(temp_vec);
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max_speed = Weapon_info[get_weapon_id(obj)].speed[Difficulty_level];
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if (speed+F1_0 < max_speed) {
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speed += fixmul(max_speed, HOMING_TURN_TIME);
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speed += fixmul(max_speed, HOMING_TURN_TIME/2);
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if (speed > max_speed)
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speed = max_speed;
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}
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