Reintroduced the lost HOMING_TURN_TIME division for homing missile acceleration

This commit is contained in:
zico 2016-03-03 19:39:29 +01:00
parent 254feabd3a
commit 49a336b263

View file

@ -1627,7 +1627,7 @@ void Laser_do_weapon_sequence(const vobjptridx_t obj)
speed = vm_vec_normalize_quick(temp_vec);
max_speed = Weapon_info[get_weapon_id(obj)].speed[Difficulty_level];
if (speed+F1_0 < max_speed) {
speed += fixmul(max_speed, HOMING_TURN_TIME);
speed += fixmul(max_speed, HOMING_TURN_TIME/2);
if (speed > max_speed)
speed = max_speed;
}