dxx-rebirth/main
2013-06-30 04:37:03 +00:00
..
ai.c
ai.h
aipath.c
aistruct.h
automap.c
automap.h
bm.c
bm.h
bmread.c
cntrlcen.c Mark reactor default countdown times as const 2012-07-15 17:32:21 +00:00
cntrlcen.h
collide.c
collide.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
config.c
config.h
console.c
controls.c
controls.h
credits.c
credits.h
custom.c
custom.h
digi.h
digicomp.c
digicomp.h
digiobj.c
dumpmine.c
effects.c
effects.h
endlevel.c
endlevel.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
fireball.c Make main/fireball.c more like D2XR 2013-04-24 02:28:35 +00:00
fireball.h
fuelcen.c
fuelcen.h
fvi.c
fvi.h
game.c
game.h
gamecntl.c
gamefont.c
gamefont.h
gamemine.c
gamemine.h
gamerend.c
gamesave.c
gamesave.h
gameseg.c
gameseg.h
gameseq.c
gameseq.h Add LoadLevel parameter page_in_textures to match D2X 2013-03-23 22:57:04 +00:00
gauges.c Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
gauges.h
hash.h
hostage.c
hostage.h
hud.c
hudmsg.h
inferno.c
inferno.h
kconfig.c
kconfig.h
kmatrix.c
kmatrix.h
laser.c Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
laser.h
lighting.c
lighting.h
menu.c
menu.h
mglobal.c
mission.c Fix wrong length passed to PHYSFSX_fgets 2012-07-15 18:42:41 +00:00
mission.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
morph.c
morph.h
multi.c
multi.h
multibot.c
multibot.h
net_udp.c
net_udp.h
newdemo.c
newdemo.h Make newdemo_write_string const correct 2013-06-29 21:42:11 +00:00
newmenu.c
newmenu.h
object.c
object.h Move reactor Gun_dir,Gun_pos into struct object 2013-03-23 19:09:44 +00:00
paging.c
paging.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
physics.c
physics.h
piggy.c
piggy.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
player.c
player.h
playsave.c
playsave.h
polyobj.c
polyobj.h
powerup.c
powerup.h
render.c Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:53 +02:00
render.h Move declaration of render_mine to render.h 2013-03-10 23:05:03 +00:00
robot.c
robot.h
scores.c
scores.h
screens.h Remove unused declarations in main/screens.h 2013-03-24 17:53:04 +00:00
segment.h
segpoint.h
slew.c
slew.h
snddecom.c
snddecom.h
songs.c
songs.h
sounds.h
state.c
state.h
switch.c
switch.h
terrain.c
terrain.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
texmerge.c
texmerge.h
text.c
text.h Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
textures.h
titles.c
titles.h
vclip.c
vclip.h
vers_id.c
vers_id.h
wall.c
wall.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
weapon.c Add HUD_init_message_literal for preformatted text strings 2013-06-29 21:42:11 +00:00
weapon.h