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ai.c
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ai.h
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aipath.c
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aistruct.h
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automap.c
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automap.h
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bm.c
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bm.h
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bmread.c
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cntrlcen.c
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Mark reactor default countdown times as const
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2012-07-15 17:32:21 +00:00 |
cntrlcen.h
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collide.c
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collide.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
config.c
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config.h
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console.c
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controls.c
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controls.h
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credits.c
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credits.h
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custom.c
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custom.h
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digi.h
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digicomp.c
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digicomp.h
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digiobj.c
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dumpmine.c
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effects.c
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effects.h
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endlevel.c
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endlevel.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
fireball.c
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Make main/fireball.c more like D2XR
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2013-04-24 02:28:35 +00:00 |
fireball.h
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fuelcen.c
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fuelcen.h
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fvi.c
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fvi.h
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game.c
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game.h
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gamecntl.c
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gamefont.c
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gamefont.h
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gamemine.c
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gamemine.h
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gamerend.c
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gamesave.c
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gamesave.h
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gameseg.c
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gameseg.h
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gameseq.c
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gameseq.h
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Add LoadLevel parameter page_in_textures to match D2X
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2013-03-23 22:57:04 +00:00 |
gauges.c
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Use inline function to compute extra-short secondary names
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2013-06-14 03:00:23 +00:00 |
gauges.h
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hash.h
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hostage.c
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hostage.h
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hud.c
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hudmsg.h
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inferno.c
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inferno.h
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kconfig.c
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kconfig.h
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kmatrix.c
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kmatrix.h
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laser.c
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Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second.
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2013-06-11 12:18:47 +02:00 |
laser.h
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lighting.c
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lighting.h
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menu.c
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menu.h
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mglobal.c
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mission.c
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Fix wrong length passed to PHYSFSX_fgets
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2012-07-15 18:42:41 +00:00 |
mission.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
morph.c
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morph.h
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multi.c
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multi.h
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multibot.c
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multibot.h
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net_udp.c
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net_udp.h
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newdemo.c
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newdemo.h
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Make newdemo_write_string const correct
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2013-06-29 21:42:11 +00:00 |
newmenu.c
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newmenu.h
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object.c
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object.h
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Move reactor Gun_dir,Gun_pos into struct object
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2013-03-23 19:09:44 +00:00 |
paging.c
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paging.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
physics.c
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physics.h
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piggy.c
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piggy.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
player.c
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player.h
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playsave.c
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playsave.h
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polyobj.c
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polyobj.h
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powerup.c
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powerup.h
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render.c
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Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation
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2013-04-18 12:08:53 +02:00 |
render.h
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Move declaration of render_mine to render.h
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2013-03-10 23:05:03 +00:00 |
robot.c
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robot.h
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scores.c
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scores.h
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screens.h
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Remove unused declarations in main/screens.h
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2013-03-24 17:53:04 +00:00 |
segment.h
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segpoint.h
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slew.c
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slew.h
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snddecom.c
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snddecom.h
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songs.c
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songs.h
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sounds.h
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state.c
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state.h
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switch.c
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switch.h
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terrain.c
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terrain.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
texmerge.c
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texmerge.h
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text.c
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text.h
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Convert text index macros to ternary expressions
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2013-06-14 03:00:23 +00:00 |
textures.h
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titles.c
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titles.h
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vclip.c
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vclip.h
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vers_id.c
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vers_id.h
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wall.c
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wall.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
weapon.c
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Add HUD_init_message_literal for preformatted text strings
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2013-06-29 21:42:11 +00:00 |
weapon.h
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